[ ...but there's hardly time to react before everything beneath her feet is a roil of movement.
She yells a battlecry, then drives her naginata into the gap between the demon's neck and shoulder, then uses it as a lever for herself as she sweeps her legs around in a whirling kick, aiming to dislodge as many of the teeming imps as she can.
results: both strike (1/3) and kick (3/3) are misses dodge is success (6). ]
Re: PLAYER (RE)ACTION
[ ...but there's hardly time to react before everything beneath her feet is a roil of movement.
She yells a battlecry, then drives her naginata into the gap between the demon's neck and shoulder, then uses it as a lever for herself as she sweeps her legs around in a whirling kick, aiming to dislodge as many of the teeming imps as she can.
results: both strike (1/3) and kick (3/3) are misses
dodge is success (6). ]