[Your chamber is a large, glass-walled room shaped like a slice of pie. Above, the glass walls extend up into darkness. If there’s a ceiling, it’s impossible to see. There don’t appear to be any other ways out of this room, either.]

[Although the room is lit, you can’t see any particular source of light. You cannot see or hear into the other chambers where the other idols are, but you can still see distorted glimpses of whatever is on the outside of your fish bowl. What could be out there...?]
[Your chamber is a large, glass-walled room shaped like a slice of pie. Above, the glass walls extend up into darkness. If there’s a ceiling, it’s impossible to see. There don’t appear to be any other ways out of this room, either.]

[Although the room is lit, you can’t see any particular source of light. You cannot see or hear into the other chambers where the other idols are, but you can still see distorted glimpses of whatever is on the outside of your fish bowl. What could be out there...?]
[Your chamber is a large, glass-walled room shaped like a slice of pie. Above, the glass walls extend up into darkness. If there’s a ceiling, it’s impossible to see. There don’t appear to be any other ways out of this room, either.]

[Although the room is lit, you can’t see any particular source of light. You cannot see or hear into the other chambers where the other idols are, but you can still see distorted glimpses of whatever is on the outside of your fish bowl. What could be out there...?]
[Your chamber is a large, glass-walled room shaped like a slice of pie. Above, the glass walls extend up into darkness. If there’s a ceiling, it’s impossible to see. There don’t appear to be any other ways out of this room, either.]

[Although the room is lit, you can’t see any particular source of light. You cannot see or hear into the other chambers where the other idols are, but you can still see distorted glimpses of whatever is on the outside of your fish bowl. What could be out there...?]
HOW TO PLAY:

  • At the start of the round, everyone draws a card.

    ※[OOC note: if you get a card that has a concept that is completely unguessable to some portion of Imeeji (eg., “Cancun”) please keep drawing until you get a more universally understood concept (eg. “waterfall”)]

  • At the top of the card is a word in RED (the Keyword) followed by five BANNED WORDS (Taboos). The object of the game is to get the other players to guess the keyword by giving them hints. However, your hints may not include any of the taboo words.

    • For example, when describing the keyword "baseball" you may not give any of the taboo words "sport", "game", "pastime", "hitter", "pitcher", or "baseball" itself as clues. You may not say a part of a "taboo" word; for example, using "base" in "baseball" is taboo. Nor may you use a form of a word; for example, if the keyword was "wedding" and the taboo words are "marriage", "bride", "groom", "nuptials", or "honeymoon", the words "marry" and "bridal" would not be allowed.

    • You may only use speech to prompt the other players; gestures, sounds (eg, barking), or drawings are not allowed. Singing is permitted, provided the singer is singing words rather than humming or whistling a tune.

    • The hints may rhyme with a taboo word, or be an abbreviation of a taboo word.

  • The other players may make as many guesses as they want with no penalties for wrong guesses. The first person to correctly guess the word gets a point, and you get a point as well. However, if nobody guesses the word, neither of you get points. If you say a taboo word, you lose one point.

    ※[OOC note: Once someone guesses the word (or at game end, whichever comes first), please reveal the taboo words so it can be verified they were not used accidentally.)

  • Everyone may continue guessing until game end. At the end of two hours, whoever has the most points wins. Turn in your score here.
HOW TO PLAY:

  • At the start of the round, everyone draws a card.

    ※[OOC note: if you get a card that has a concept that is completely unguessable to some portion of Imeeji (eg., “Cancun”) please keep drawing until you get a more universally understood concept (eg. “waterfall”)]

  • At the top of the card is a word in RED (the Keyword) followed by five BANNED WORDS (Taboos). The object of the game is to get the other players to guess the keyword by giving them hints. However, your hints may not include any of the taboo words.

    • For example, when describing the keyword "baseball" you may not give any of the taboo words "sport", "game", "pastime", "hitter", "pitcher", or "baseball" itself as clues. You may not say a part of a "taboo" word; for example, using "base" in "baseball" is taboo. Nor may you use a form of a word; for example, if the keyword was "wedding" and the taboo words are "marriage", "bride", "groom", "nuptials", or "honeymoon", the words "marry" and "bridal" would not be allowed.

    • You may only use speech to prompt the other players; gestures, sounds (eg, barking), or drawings are not allowed. Singing is permitted, provided the singer is singing words rather than humming or whistling a tune.

    • The hints may rhyme with a taboo word, or be an abbreviation of a taboo word.

  • The other players may make as many guesses as they want with no penalties for wrong guesses. The first person to correctly guess the word gets a point, and you get a point as well. However, if nobody guesses the word, neither of you get points. If you say a taboo word, you lose one point.

    ※[OOC note: Once someone guesses the word (or at game end, whichever comes first), please reveal the taboo words so it can be verified they were not used accidentally.)

  • Everyone may continue guessing until game end. At the end of two hours, whoever has the most points wins. Turn in your score here.
[ The room you wake up in is barren. The floor, walls, and ceiling are all metal, and the only furnishings are a large television-sized touchscreen monitor and . . . glass chairs. That doesn't seem very comfortable.

The monitor displays a catalogue of pictures of flowers, each with their name, associated meaning, and a checkbox underneath them, along with the option to send those flowers to either group. ]
[ The room you wake up in is barren. The floor, walls, and ceiling are all metal, and the only furnishings are a large television-sized touchscreen monitor and . . . glass chairs. That doesn't seem very comfortable.

The monitor displays a catalogue of pictures of flowers, each with their name, associated meaning, and a checkbox underneath them, along with the option to send those flowers to either group. ]
[ The room you wake up in is barren. The floor, walls, and ceiling are all metal, and the only furnishings are a large television-sized touchscreen monitor and . . . glass chairs. That doesn't seem very comfortable.

The monitor displays a catalogue of pictures of flowers, each with their name, associated meaning, and a checkbox underneath them, along with the option to send those flowers to either group. ]
[ For some reason, fanmail this time is in . . . bags? Either way, they're still stacked up in the lobby, making it deeply inconvenient to get in and out. Some bags have already been turned over, spilling fanmail out to be easily found by anyone who's walking by if the mail isn't picked up quickly enough. Some letters have QR codes, with instructions to scan them with your cell phone's free QR code scanner function. Beyond the letters that are submitted below, you may assume there are more letters in every box if you'd like.

Although bodies of letters may include idol aliases, assume every envelope and package is addressed to or otherwise uses the official idol name of the character.

Letters found in the "Everyone" header may be assumed to be part of every unit's bag, most likely with multiple copies of the submission unless otherwise stated.

Characters on hiatus have their fanmail IC saved and stuffed into their mailbox for when they return! They'll be located in this post for easy findings, but don't worry, the fans' feelings will reach the character somehow ;)

Fanmail given to dropped characters will be sent to everyone in the unit, though still labeled with the dropped character's name. You can find these in the "Entire Unit" subheader. ]

LiliS
sensitIV
pep!pep!
Taisho Roman Revolution
BAD END=DEAD END
future is now
WILD CITY
☆ZRAEL
Heart Soldier Senshi
AlcheME!
avante en garde
BARiTONES
Everyone




[ as you exit the elevator you find yourself in a sleek control room, though the subtle dripdripdrop of water coming from one of the corners of the room tells you that you're likely several leagues under the sea. it's fine... probably. sitting in the center of the room is an enormous table boasting a 3D grid with a display of ships that may look a familiar! to its left and to its right are more screens that seem to be showing nonsense, some of which are flashing, and there are dozens and dozens of buttons just begging to be pressed. comfortable chairs surround the table if you'd like to sit, but feel free to stand if that's your thing. at the head of the room is, perhaps, the largest computer monitor and its displaying a duplicate grid of the one on the center table... except it's blank. for now. it's these two grids that you'll be using in today's game. ]


[ as you exit the elevator you find yourself in a sleek control room, though the subtle dripdripdrop of water coming from one of the corners of the room tells you that you're likely several leagues under the sea. it's fine... probably. sitting in the center of the room is an enormous table boasting a 3D grid with a display of ships that may look a familiar! to its left and to its right are more screens that seem to be showing nonsense, some of which are flashing, and there are dozens and dozens of buttons just begging to be pressed. comfortable chairs surround the table if you'd like to sit, but feel free to stand if that's your thing. at the head of the room is, perhaps, the largest computer monitor and its displaying a duplicate grid of the one on the center table... except it's blank. for now. it's these two grids that you'll be using in today's game. ]






[ you open your eyes to find yourself in a room that might look familiar if you just so happened to be a certified zombie survivalist. however, if you were lucky enough to avoid the zombie meet & greet, then welcome to the dankest heckhole in tokyo-f. ]

[ the overhead lights flicker often enough to instantly grind your gears, while simultaneously doing next to nothing to illuminate the dilapidated little room. though a chorus of moans and groans rise from outside, all the doors and windows are securely barricaded, making the shambling monsters a non-issue... though it's possible their existence alone may put you on edge. ]

[ or maybe that's the -fsssst- sound, a subtle hissing coming from what could have passed for fire sprinklers. for the duration of the game a colorless and odorless gas is going to be filling the room, one that clouds judgements and exacerbates anxiety. but, hey!, that's what the janky table and busted chairs in the corner of the room featuring cold tea and dry biscuits is for - a carefully curated space for you and yours to kick back, relax, and KEEP TALKING. ]

[ the center of the room is where the main event sits, a BOMB, with several thick cords snaking out from it connecting to a bunch of different buttons. the entire thing is housed in an unbreakable glass cube, with only the buttons in reach of your grubby hands. a tv screen is suspended overhead, currently displaying the rules & winning conditions, but that's all about to change... ]

[ in the meantime feel free to enjoy a particularly messy wall, one stained with all sorts of things from the last bunch that tried and failed to win, ew! ]







[ you open your eyes to find yourself in a room that might look familiar if you just so happened to be a certified zombie survivalist. however, if you were lucky enough to avoid the zombie meet & greet, then welcome to the dankest heckhole in tokyo-f. ]

[ the overhead lights flicker often enough to instantly grind your gears, while simultaneously doing next to nothing to illuminate the dilapidated little room. though a chorus of moans and groans rise from outside, all the doors and windows are securely barricaded, making the shambling monsters a non-issue... though it's possible their existence alone may put you on edge. ]

[ or maybe that's the -fsssst- sound, a subtle hissing coming from what could have passed for fire sprinklers. for the duration of the game a colorless and odorless gas is going to be filling the room, one that clouds judgements and exacerbates anxiety. but, hey!, that's what the janky table and busted chairs in the corner of the room featuring cold tea and dry biscuits is for - a carefully curated space for you and yours to kick back, relax, and KEEP TALKING. ]

[ the center of the room is where the main event sits, a BOMB, with several thick cords snaking out from it connecting to a bunch of different buttons. the entire thing is housed in an unbreakable glass cube, with only the buttons in reach of your grubby hands. a tv screen is suspended overhead, currently displaying the rules & winning conditions, but that's all about to change... ]

[ in the meantime feel free to enjoy a particularly messy wall, one stained with all sorts of things from the last bunch that tried and failed to win, ew! ]







[ you open your eyes to find yourself in a room that might look familiar if you just so happened to be a certified zombie survivalist. however, if you were lucky enough to avoid the zombie meet & greet, then welcome to the dankest heckhole in tokyo-f. ]

[ the overhead lights flicker often enough to instantly grind your gears, while simultaneously doing next to nothing to illuminate the dilapidated little room. though a chorus of moans and groans rise from outside, all the doors and windows are securely barricaded, making the shambling monsters a non-issue... though it's possible their existence alone may put you on edge. ]

[ or maybe that's the -fsssst- sound, a subtle hissing coming from what could have passed for fire sprinklers. for the duration of the game a colorless and odorless gas is going to be filling the room, one that clouds judgements and exacerbates anxiety. but, hey!, that's what the janky table and busted chairs in the corner of the room featuring cold tea and dry biscuits is for - a carefully curated space for you and yours to kick back, relax, and KEEP TALKING. ]

[ the center of the room is where the main event sits, a BOMB, with several thick cords snaking out from it connecting to a bunch of different buttons. the entire thing is housed in an unbreakable glass cube, with only the buttons in reach of your grubby hands. a tv screen is suspended overhead, currently displaying the rules & winning conditions, but that's all about to change... ]

[ in the meantime feel free to enjoy a particularly messy wall, one stained with all sorts of things from the last bunch that tried and failed to win, ew! ]







[ you open your eyes to find yourself in a room that might look familiar if you just so happened to be a certified zombie survivalist. however, if you were lucky enough to avoid the zombie meet & greet, then welcome to the dankest heckhole in tokyo-f. ]

[ the overhead lights flicker often enough to instantly grind your gears, while simultaneously doing next to nothing to illuminate the dilapidated little room. though a chorus of moans and groans rise from outside, all the doors and windows are securely barricaded, making the shambling monsters a non-issue... though it's possible their existence alone may put you on edge. ]

[ or maybe that's the -fsssst- sound, a subtle hissing coming from what could have passed for fire sprinklers. for the duration of the game a colorless and odorless gas is going to be filling the room, one that clouds judgements and exacerbates anxiety. but, hey!, that's what the janky table and busted chairs in the corner of the room featuring cold tea and dry biscuits is for - a carefully curated space for you and yours to kick back, relax, and KEEP TALKING. ]

[ the center of the room is where the main event sits, a BOMB, with several thick cords snaking out from it connecting to a bunch of different buttons. the entire thing is housed in an unbreakable glass cube, with only the buttons in reach of your grubby hands. a tv screen is suspended overhead, currently displaying the rules & winning conditions, but that's all about to change... ]

[ in the meantime feel free to enjoy a particularly messy wall, one stained with all sorts of things from the last bunch that tried and failed to win, ew! ]







[ you open your eyes to find yourself in a room that might look familiar if you just so happened to be a certified zombie survivalist. however, if you were lucky enough to avoid the zombie meet & greet, then welcome to the dankest heckhole in tokyo-f. ]

[ the overhead lights flicker often enough to instantly grind your gears, while simultaneously doing next to nothing to illuminate the dilapidated little room. though a chorus of moans and groans rise from outside, all the doors and windows are securely barricaded, making the shambling monsters a non-issue... though it's possible their existence alone may put you on edge. ]

[ or maybe that's the -fsssst- sound, a subtle hissing coming from what could have passed for fire sprinklers. for the duration of the game a colorless and odorless gas is going to be filling the room, one that clouds judgements and exacerbates anxiety. but, hey!, that's what the janky table and busted chairs in the corner of the room featuring cold tea and dry biscuits is for - a carefully curated space for you and yours to kick back, relax, and KEEP TALKING. ]

[ the center of the room is where the main event sits, a BOMB, with several thick cords snaking out from it connecting to a bunch of different buttons. the entire thing is housed in an unbreakable glass cube, with only the buttons in reach of your grubby hands. a tv screen is suspended overhead, currently displaying the rules & winning conditions, but that's all about to change... ]

[ in the meantime feel free to enjoy a particularly messy wall, one stained with all sorts of things from the last bunch that tried and failed to win, ew! ]







[ you open your eyes to find yourself in a room that might look familiar if you just so happened to be a certified zombie survivalist. however, if you were lucky enough to avoid the zombie meet & greet, then welcome to the dankest heckhole in tokyo-f. ]

[ the overhead lights flicker often enough to instantly grind your gears, while simultaneously doing next to nothing to illuminate the dilapidated little room. though a chorus of moans and groans rise from outside, all the doors and windows are securely barricaded, making the shambling monsters a non-issue... though it's possible their existence alone may put you on edge. ]

[ or maybe that's the -fsssst- sound, a subtle hissing coming from what could have passed for fire sprinklers. for the duration of the game a colorless and odorless gas is going to be filling the room, one that clouds judgements and exacerbates anxiety. but, hey!, that's what the janky table and busted chairs in the corner of the room featuring cold tea and dry biscuits is for - a carefully curated space for you and yours to kick back, relax, and KEEP TALKING. ]

[ the center of the room is where the main event sits, a BOMB, with several thick cords snaking out from it connecting to a bunch of different buttons. the entire thing is housed in an unbreakable glass cube, with only the buttons in reach of your grubby hands. a tv screen is suspended overhead, currently displaying the rules & winning conditions, but that's all about to change... ]

[ in the meantime feel free to enjoy a particularly messy wall, one stained with all sorts of things from the last bunch that tried and failed to win, ew! ]







[ you open your eyes to find yourself in a room that might look familiar if you just so happened to be a certified zombie survivalist. however, if you were lucky enough to avoid the zombie meet & greet, then welcome to the dankest heckhole in tokyo-f. ]

[ the overhead lights flicker often enough to instantly grind your gears, while simultaneously doing next to nothing to illuminate the dilapidated little room. though a chorus of moans and groans rise from outside, all the doors and windows are securely barricaded, making the shambling monsters a non-issue... though it's possible their existence alone may put you on edge. ]

[ or maybe that's the -fsssst- sound, a subtle hissing coming from what could have passed for fire sprinklers. for the duration of the game a colorless and odorless gas is going to be filling the room, one that clouds judgements and exacerbates anxiety. but, hey!, that's what the janky table and busted chairs in the corner of the room featuring cold tea and dry biscuits is for - a carefully curated space for you and yours to kick back, relax, and KEEP TALKING. ]

[ the center of the room is where the main event sits, a BOMB, with several thick cords snaking out from it connecting to a bunch of different buttons. the entire thing is housed in an unbreakable glass cube, with only the buttons in reach of your grubby hands. a tv screen is suspended overhead, currently displaying the rules & winning conditions, but that's all about to change... ]

[ in the meantime feel free to enjoy a particularly messy wall, one stained with all sorts of things from the last bunch that tried and failed to win, ew! ]







[ you open your eyes to find yourself in a room that might look familiar if you just so happened to be a certified zombie survivalist. however, if you were lucky enough to avoid the zombie meet & greet, then welcome to the dankest heckhole in tokyo-f. ]

[ the overhead lights flicker often enough to instantly grind your gears, while simultaneously doing next to nothing to illuminate the dilapidated little room. though a chorus of moans and groans rise from outside, all the doors and windows are securely barricaded, making the shambling monsters a non-issue... though it's possible their existence alone may put you on edge. ]

[ or maybe that's the -fsssst- sound, a subtle hissing coming from what could have passed for fire sprinklers. for the duration of the game a colorless and odorless gas is going to be filling the room, one that clouds judgements and exacerbates anxiety. but, hey!, that's what the janky table and busted chairs in the corner of the room featuring cold tea and dry biscuits is for - a carefully curated space for you and yours to kick back, relax, and KEEP TALKING. ]

[ the center of the room is where the main event sits, a BOMB, with several thick cords snaking out from it connecting to a bunch of different buttons. the entire thing is housed in an unbreakable glass cube, with only the buttons in reach of your grubby hands. a tv screen is suspended overhead, currently displaying the rules & winning conditions, but that's all about to change... ]

[ in the meantime feel free to enjoy a particularly messy wall, one stained with all sorts of things from the last bunch that tried and failed to win, ew! ]

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January 2023

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