Objective: Help Angel remember what she has forgotten (and what she does not know :) ) and then convince her to leave the Ideal World.
Hint: Something is "wrong" about each room. Each room must be "solved" to unlock ❔❔❔❔❔❔❔.
Powers: On Perception Checks: Roll 2d6 every time you enter a room, get a 9 or higher and perceive something you might not have noticed. Can only roll once after you enter!
You find yourself in a cozy little throne room. Kind of!
By cozy, I mean a throne room that seems to be from the future! The walls and floor are smooth and clean, shining against the bright fluorescent chandelier hanging above. Tall, wide windows are spread around also, letting you look out into the snowy fields of Halation where people seem to have gathered. From the looks of the fun decor outside, there’s going to be a party!
Angel is sitting at the round table in the middle, folding one of the many paper cranes that are scattered throughout the room. She seems quite pleased with the work that’s been done so far. There’s also a bowl of plastic fruit. It’s very nice.There are several thrones for people to sit in if they so choose to.
The decor on the wall is also what you would expect it to be. Sheep paintings of various aesthetics, some pictures of a chicken, and one particularly large portrait of Future Is Now with a plaque on the bottom labelled “My Family”.
Around the room are several mechanical sliding doors, each with an electronic panel next to it. If you take a closer look, they all say the same thing:
Input Location: >___________
There is a keypad for you to use as well. It seems you can choose where you want to go.
I am sure! You can play with the sheep or wait at the dorms if you would like!
[This entire room seems really perfect, nothing seems out of place. Even Angel seems quite pristine. Like the fact she hasn't blinked once since you arrived.]
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