Entry tags:
❁ Characters have access to all of their canon powers, as well as all of their purchased imeeji powers.
❁ Phones work! You can't contact people outside of the ideal world, but you can access your phone camera, apps, the internet, etc etc.
Characters innately know two things:
❁ Their objective is to show Ao that it's better for her if she leaves, and help her return to Tokyo-F.
❁ Death in this world is permanent. If you die, you don’t get another chance. If Ao dies, her spirit stays in this realm.
❁ Phones work! You can't contact people outside of the ideal world, but you can access your phone camera, apps, the internet, etc etc.
Characters innately know two things:
❁ Their objective is to show Ao that it's better for her if she leaves, and help her return to Tokyo-F.
❁ Death in this world is permanent. If you die, you don’t get another chance. If Ao dies, her spirit stays in this realm.
Edited 2020-08-07 07:43 (UTC)
[ You're in a field.
It's green and vast and calming. There's a pleasant breeze passing by, carrying the smell of wildflowers and the voices of an adult and a child a short distance away, tossing a long bone back and forth as a sheepdog chases after it, to and fro between them.
Past them looms the skeletal remains of a ruined modern skyscraper, overgrown with vines.
Just a little ways behind you is a small, plain wooden house. The wood isn't treated, or even sanded down; it looks like it was made using little more than an axe and a knife. There's a hole carved out of the door for a handle. ]
It's green and vast and calming. There's a pleasant breeze passing by, carrying the smell of wildflowers and the voices of an adult and a child a short distance away, tossing a long bone back and forth as a sheepdog chases after it, to and fro between them.
Past them looms the skeletal remains of a ruined modern skyscraper, overgrown with vines.
Just a little ways behind you is a small, plain wooden house. The wood isn't treated, or even sanded down; it looks like it was made using little more than an axe and a knife. There's a hole carved out of the door for a handle. ]
[ Approach adult!! ]
[ ... From a safe distance!! ]
Excuuuuse me~!
[ ... From a safe distance!! ]
Excuuuuse me~!
[ It’s already pretty apparent even at a distance thanks to the tattoos, and it only becomes clearer up close that the child - teenager, really - is just a younger-looking, much smaller Challah. She can throw the bone a lot further than the man opposite her, who keeps coming up short and also isn’t very good at catching it in return even when she tosses it right to him. In spite of this, he’s laughing a lot, like he’s having a great time. Visually, they make an odd, mismatched pair; the man is in a bright purple quilted windbreaker over a graphic tee of some kind, sweatpants, and very comfortable-looking sneakers, while Challah Small is barefoot, in just a simple tunic.
The man looks to be somewhere in his twenties, maybe, but it's hard to place age with confidence because he also seems pretty sickly; his complexion isn't good, and he's way too skinny, next to no muscle definition as far as the eye can see. The distance he can manage to toss the bone gets progressively smaller, until he seems to have tired himself out so much that his laughing morphs into a wheeze and the bone drops from his fingers. Challah Small hurries over to take his arm and help him sit down in the grass. With the game of catch-slash-fetch coming to an end, the dog comes to their side, too. ]
Thank you, Abel.
[ Challah answers, ]
Whatever you may need, I give you my aid. I should not have pushed you so, as weak as you are.
[ the dog noses at his hand with a whine, and he pets both the dog's head and Challah's as he turns to call back to Shogun, wheezing a bit ]
Hello!
The man looks to be somewhere in his twenties, maybe, but it's hard to place age with confidence because he also seems pretty sickly; his complexion isn't good, and he's way too skinny, next to no muscle definition as far as the eye can see. The distance he can manage to toss the bone gets progressively smaller, until he seems to have tired himself out so much that his laughing morphs into a wheeze and the bone drops from his fingers. Challah Small hurries over to take his arm and help him sit down in the grass. With the game of catch-slash-fetch coming to an end, the dog comes to their side, too. ]
Thank you, Abel.
[ Challah answers, ]
Whatever you may need, I give you my aid. I should not have pushed you so, as weak as you are.
[ the dog noses at his hand with a whine, and he pets both the dog's head and Challah's as he turns to call back to Shogun, wheezing a bit ]
Hello!
[ Has maybe. Seen Challah in passing, we'll go with that, so she gets a curious glance before Sho's attention is back on the man. ]
Get a little too into the game?
Get a little too into the game?
Ahahaha, I’m always getting scolded for being too excitable. But my health is improving, so maybe one day I’ll be able to keep up!
[ Challah/Abel looks a little skeptical about that. he either does not notice or ignores it, continuing on, ]
What’s your name?
[ Challah/Abel looks a little skeptical about that. he either does not notice or ignores it, continuing on, ]
What’s your name?
It's Sho. Sorry to interrupt your excitable fun, but I'm looking for someone.
[ Challah chimes in ]
It’s nice to meet you, Sho. My name is Abel.
[ Solomon echoes ]
Yes, yes, it’s nice to meet you. Who are you looking for?
It’s nice to meet you, Sho. My name is Abel.
[ Solomon echoes ]
Yes, yes, it’s nice to meet you. Who are you looking for?
Nice to meet you too, Abel!
I'm looking for a person maybe named Ao.
I'm looking for a person maybe named Ao.
Hmm, I don’t know that name.
[ he glances at Challah thoughtfully, who glances back with clear confusion. the man goes on, cheerfully ]
But maybe we could help you look. Will you help me fetch my walker so I can come along? I left it in my room.
[ he glances at Challah thoughtfully, who glances back with clear confusion. the man goes on, cheerfully ]
But maybe we could help you look. Will you help me fetch my walker so I can come along? I left it in my room.
No problem! Deliveryman, I can do. In there?
[ Thumbing toward the house. ]
[ Thumbing toward the house. ]
[ ... Buddy how did you even get down here in the first pla- ]
Goooing to need a bit more direction then.
Goooing to need a bit more direction then.
Don’t worry, it’s easy to find! Once you go upstairs, it’s in the first door on the right.
First set of stairs, first door on right. Got it.
Take it easy until I'm back!
[ Gonna. Head for giant skyscraper then, fine fetch quest npc fine!! ]
[ Gonna. Head for giant skyscraper then, fine fetch quest npc fine!! ]
[ This place is pretty wrecked.
There was a plaque by the door declaring the name of this building, but it's illegible now, half-ruined and half-veiled by greenery. Inside, you find what used to be a wide lobby with high ceilings. There are stands dotted across the floor, some of them still mostly intact; it looks like they might have once held artifacts on display, but every glass case atop of them has been shattered and whatever was inside taken. A visitor's desk is half crushed beneath rubble from the floor above. In some places, there are craters in the floors or gaping holes in the wall that looks like something smashed through with brute force; in other places, there are char marks and ash as if there were fires and explosions. All throughout, sprouting from cracks in the construction and holes from the destruction alike to overtake every available surface are vines, weeds, flowers, shrubbery, even a tree grown so tall it threatens to push through the ceiling to the floor above.
The door to the stairwell has been ripped off its hinges, but the stairs inside look usably intact. There are only stairs going up, even though the empty elevator shaft nearby clearly goes down. ]
There was a plaque by the door declaring the name of this building, but it's illegible now, half-ruined and half-veiled by greenery. Inside, you find what used to be a wide lobby with high ceilings. There are stands dotted across the floor, some of them still mostly intact; it looks like they might have once held artifacts on display, but every glass case atop of them has been shattered and whatever was inside taken. A visitor's desk is half crushed beneath rubble from the floor above. In some places, there are craters in the floors or gaping holes in the wall that looks like something smashed through with brute force; in other places, there are char marks and ash as if there were fires and explosions. All throughout, sprouting from cracks in the construction and holes from the destruction alike to overtake every available surface are vines, weeds, flowers, shrubbery, even a tree grown so tall it threatens to push through the ceiling to the floor above.
The door to the stairwell has been ripped off its hinges, but the stairs inside look usably intact. There are only stairs going up, even though the empty elevator shaft nearby clearly goes down. ]
[ Sure this looks safe. ]
[ Gonna peer down that elevator shaft curiously. ]
[ Gonna peer down that elevator shaft curiously. ]
[ inside, one of the walls of the shaft as well as the elevator carriage itself are all smashed up. it has incidentally left a pile of wreckage that eventually slopes down to a floor below. there are some jagged metal bits involved that you wouldn't want to fall on, but you could probably find decent enough footholds to climb down pretty safely if you wanted. ]
[ But what if he leans in to collect up some of that metal to form into a few new bracelets for himself just in case. ]
[ you can do that! you look great and stylish ]
[ We're all about style here. ]
[ We're also about seeing if there's enough metal in there to make himself a safer looking set of steps via Polarize and Recycle. ]
[ We're also about seeing if there's enough metal in there to make himself a safer looking set of steps via Polarize and Recycle. ]


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