Rules & Information
Corruption has overtaken the heart. By exploring the heart, you will encounter this corruption throughout in various forms and have opportunities that will give you additional strength to not only combat the corruption but lessen the difficulty it will take to ultimately remove and destroy it in the end. How much strength you gain depends upon your actions while exploring the heart.
Putting aside the foreign corruption inside, the actions you take while in the heart will have the opportunity to permanently change and affect the perceptions and behavior of Leviathan in the future. So what you do will have a direct impact upon his life for better or worse. And will also either hinder or help you as you move forward.
Main Goal: Remove and defeat the corruption within heart
Optional But Helpful Goals:
- Make Positive decisions or changes
- Find the true heart (Finding the true heart will help greatly in the final battle, though it is possible to win without it.)
Rules & Information
1.) Unit abilities do NOT work unless otherwise stated
2.) No phones!! They only work for telling the time and provide maps as they become available. Unless otherwise stated.
3.) It is advised to interact with the setting and explore rooms
4.) Some actions will not affect the corruption one way or another but may affect the trust, perception, friendship, or hatred felt for other player characters or things in his life.
5.) Keeping in mind things Levi holds important is useful
6.) There will be a final battle, but there is the possibility for smaller ones depending on actions and locations
7.) You can die while inside this heart. And there is the possibility for gore and death
NOTE:
Everyone starts off with a separate 5 point sanity score in the game. I will keep track of this for you but pay attention. If you hit 0 bad things happen.
Important Links
Player Character Stats Round 2
Round 2 Map
Corruption has overtaken the heart. By exploring the heart, you will encounter this corruption throughout in various forms and have opportunities that will give you additional strength to not only combat the corruption but lessen the difficulty it will take to ultimately remove and destroy it in the end. How much strength you gain depends upon your actions while exploring the heart.
Putting aside the foreign corruption inside, the actions you take while in the heart will have the opportunity to permanently change and affect the perceptions and behavior of Leviathan in the future. So what you do will have a direct impact upon his life for better or worse. And will also either hinder or help you as you move forward.
Main Goal: Remove and defeat the corruption within heart
Optional But Helpful Goals:
- Find the true heart (Finding the true heart will help greatly in the final battle, though it is possible to win without it.)
Rules & Information
2.) No phones!! They only work for telling the time and provide maps as they become available. Unless otherwise stated.
3.) It is advised to interact with the setting and explore rooms
4.) Some actions will not affect the corruption one way or another but may affect the trust, perception, friendship, or hatred felt for other player characters or things in his life.
5.) Keeping in mind things Levi holds important is useful
6.) There will be a final battle, but there is the possibility for smaller ones depending on actions and locations
7.) You can die while inside this heart. And there is the possibility for gore and death
NOTE:
Everyone starts off with a separate 5 point sanity score in the game. I will keep track of this for you but pay attention. If you hit 0 bad things happen.
Important Links
Player Character Stats Round 2
Round 2 Map
Edited 2021-01-25 18:31 (UTC)

[It is eerily quiet.
When you wake up on the cold ground, blinking in confusion, the innate realization that something is wrong settles in your heart. You feel a profound sense of loss. Who are you...? What are you meant to do?
Thick, misty fog surrounds you upon all sides so that you can barely see. From what you can see, you’re in a thickly dense forest, with strange vines choking off the trees and natural vegetation. Maybe it is just the fog, but all of the color around you seems muted. And when you look down at your hands, even you seem to lack color. It's as though someone has taken the world and washed it gray.
There isn’t time to ponder what that might mean, however. Because suddenly, you get a distinct feeling that you are not alone. The presence is powerful, disrupting your thoughts. It helps steady your mind just a little-- but is this presence friendly?
A separate presence and voice suddenly cuts through the air disrupting your thoughts. ]
Halt!
[It is a clear and direct demand. It rings out from somewhere within the mist. You get the impression that you should listen or there could be trouble.]
Who are you? Another intruder? State your name clearly. I will know if you are lying. We will not allow another assault upon this heart.
[ The fog never disappears but your mind feels a little clearer as you move. You are hurriedly ushered with all due haste into what you are told is Hakuryuu Village. And at once are brought to stand before a large stone statue. Fog continues to obscure the area, making it difficult to see, but you can make out the large structure. And standing beside it is a very stern looking man with silvery-white hair. Despite the wrinkles in his brow from frowning so much, he appears more worried and harried than anything else. Your guide speaks to him for a moment, before he nods.]
. . . I see. So you are one of those who have been brought into the depths of this place. I recognize you indeed. I am sure you are full of questions, but there is not a lot of time for me to answer them leisurely. Your life and his depends on the speed and strength of our actions, so before you ask any questions, allow me to explain the situation.
[ His lifts a hand up to indicate the area. ]
You are inside Kija-- Lord Hakuryuu’s heart. To you, he may be known as Leviathan. Recently, two entities against his knowledge and will have infiltrated his heart. Ever since this incident the engraved marks have taken root inside his soul and have begun to spread corruption through the entirety of it. This is different from the ‘corruptions’ you have come to know within the hell you have found yourself in. This particular corruption has begun to spread like a virus inside him and is devouring the very foundations of his personality.
If left alone and unattended to, not only will he disappear and his soul rot, but you may be devoured along with it.
[ He releases a stressed breath, and runs a hand through his hair. ]
Since its appearance, I have been holding it at bay with the others for as long as possible. But our divine protection is weak in this place-- at most we can hold it off for another four hours before it attacks at full strength. When that happens, you will be attacked too.
[ There’s a pause-- ]
We cannot stop it... but there should be a way to offer you a little protection.

[ The village is modest but clean, with small thatched covered roofs and houses built from stone and other sturdy materials. Upon each door is painted a white, serpentine-like dragon. By a small lake, and nestled beneath the protection of a gigantic leafy tree is a large stone statue of some obvious significance to the village. And overlooking it all is a much larger residence, and clearly what one would consider the most obvious seat of power in the humble community.
Men and women dressed in the same white robes as one another are busy working the surrounding fields, fishing, carrying food or other items from one location to another, and doing laundry. They seem to treat your presence as though they don't see you or you're simply one with the crowd despite how you stand out with your foreign clothes.
Scattered among them are the men that escorted you to the statue earlier. They move about hurriedly and with a sense of urgency and purpose.
From here you can go North to the large building, South or East. ]

[ Up close it is clear that the 'Palace', as one local can be overheard describing it, is quite similar to the other structures in the village. It seems only larger in scale.
Inside, the building is minimally but vibrantly decorated. The bath and lower rooms are closed off, but the upper room is open. Colorful rugs cover the floors, and symmetrical patterns and tapestries paint the walls. A vase holds an artistically arranged branch with... some unusual flowers framed by two chairs.
Shuttered windows circle the room, currently closed. And on the opposite side of the bedroom from the flower display is a comfortable but untidy bed next to a small balcony.
Sitting upon a pedestal and off tot he side, is a very small, elderly woman. She is tenderly folding a white set of robes, though struggling a little to do so.
From here, the only direction you can go is South. ]

[ Atop a hill is a stone structure-- a tomb. The area around it is well tended to.
Or it would be... if not for the tangled vines covered in strange flowers, that have crept down from the nearby forest. Scurring around is a small boy. He seems to be trying to remove some of the vines by hacking at them with his claw.
The entrance to the tomb is blocked. The only way to go from here is North. ]

[It is eerily quiet.
Too quiet. With the exception of occasional creaking and the rustle of the wind through leaves.
Thick, misty fog surrounds you upon all sides so that you can barely see. From what you can see, you’re in a thickly dense forest, with strange vines choking off the trees and natural vegetation. Maybe it is just the fog, but all of the color around you seems muted. It's as though someone has taken the world and washed it gray.
The forest itself in this area almost seems as though it is breathing, creaking, and moving on occasion. Or maybe it is just your imagination? You get a distinct feeling that you are not alone here. It feels somewhat familiar, but there is nothing living in sight.
Ahead is a small lake. Once, it must have been a beautiful area. But the waters appear dark and murky now. Fallen vegetation floats on the surface of the water obscuring anything below.
From here you can go EAST or WEST. ]

[The area would probably appear beautiful if not for the mist and gray that permeates the whole of the heart. Large trees loom overhead, and as in many locations, vines, covered in dark flowers, are wrapped tightly about much of the vegetation. You can hear wildlife, unlike before, however. A couple of squirrels even scurry about in the trees.
But the forest looms above you. And you feel...
Lost. Hopeless.
It's as though a piece or even pieces of yourself are missing. The forest is so large. It feels as though you've been traveling a while now.
Why?
Everything is spinning. You can't think. You don't know your way around the forest. How do you find your way out? You don't know how to find food. You don't know the terrain, you don't know ongoing military affairs. Are you necessary?
You can't tell where your own thoughts end and unbidden feelings filter in.
The forest becomes darker and darker by the moment. And you are so small, anxiety building deep inside you as confusion rises.
Who are you...? How strong is your sense of self? How strong are your convictions?
All characters must make a sanity roll their first time in this location. There is no moving on until after rolling.
From here you can go EAST or WEST. ]

[ A familiar location. Ueno Park. All of the locations inside the park remain mostly as they are back in Tokyo-F. The color in the area is muted. Instead of your regular variety of flowers that decorate cherry trees, different flowers hang oddly from the branches. They are dark and out of place... but that will be found everywhere in the heart, it seems.
Most of the locations are closed, choked off by vines. You could visit one of the shrines if desired. Those are open and are almost exact replicas of their real-world counterparts from outside of the heart.
Notably, the train is here.
From here you can go WEST or take the train to the SEIKEI UNIVERSITY LIBRARY, the HOTEL DORMS, or the GAME TOWER.]

[ The familiar Library is an eerie sight. The modernized domes and technology within look as though it has been abandoned for years and nature has begun to reclaim it.
Despite that, the books inside, while dusty and old, seem to be intact.
Trying to clean off and restore some of the books is what looks like a 15-year-old boy.
From here you can take the train to UENO PARK the HOTEL DORMS or the GAME TOWER. ]

[ The Game Tower. It is a dark place and carries with it a number of negative feelings. There really isn't anything good here. It carries with it a feeling of pain, fear, frustration, and sorrow. Despite that, there really isn't much corruption in this area.
Standing near the elevators is a dark-haired man. And opposite him on the other side of the elevator is a small bundle of....? Hmm? Well, there's something on the ground.
From here you can take the train to SEIKEI UNIVERSITY LIBRARY, to UENO PARK, walk to the HOTEL DORMS or take the Elevator to the BASEMENT, one of the MIDDLE FLOORS, or the TOP LEVEL. ]

[ The hotel seems somewhat dark as it looms above you on the street. Flowered vines wrap around the building, as though they are sucking the color out of the structure. A few wind in and out of windows above where they have broken in.
On the inside, there are subtle cracks in the walls, but overall, it looks mostly intact.
The lobby has a desk with a map behind it that shows the location of each unit's floor. Strangely, Wednesday sits at the desk chair, and she smiles at you when you enter!
By the entryway into the building, there's a seating area for you to loiter in if you don't want to be in a unit only area or in a dining space, and just outside the door are the mailboxes.
There's four elevators nearby, as well as the stairwell.
From here you can go to the DINING ROOM, the VIDEO ROOM, or can take the ELEVATOR to a different floor. ]
Edited 2021-01-23 19:46 (UTC)

[ Upon entering the Vid Room, you will find that no matter what you do, you cannot take the room off of the current setting it has been placed. Stepping onto the holodeck, you will immediately be greeted by sunlight.
Lush green fields, full of flowers, sprawl out before your eyes, surrounded by a warm forest. And from all around, soft, beautiful music fills the air. It is a truly peaceful and idyllic scene. Beside you is a tree, with a spot at its base that looks comfortable enough to sleep at. A blue light of flame floats about it, welcoming you to take a nap. In fact, you feel drawn to do so...?
All characters who enter this room for the first time must make a sanity roll to avoid napping
From here, your character can head back to the LOBBY or head NORTH. ]
Edited 2021-01-25 16:36 (UTC)
[There are two doors into SensitIV's apartment. The main door and a second that leads to the Examination Room. The door to the exam room is currently locked.
Beside the door is a small board for writing notes. There are a few notes already written there.
My favorite unit
Everyone here is important to me
Kind of bad at being honest
I▉█oul█▒▒░░░ ░░oct░░█▁▒▒▒⧈☰li░░░
Afraid of losing them
I want t░░░░░█☰▓▓░▒░░░ ░░░
From here, you can step inside to the ENTRANCE or take the ELEVATOR to a different floor. ]
Edited 2021-01-25 16:38 (UTC)
[ Inside the dorm is about what you would expect from the pastel goth unit. Pink and other would-be bright colors abound. Though they're all a bit muted right now. There are cracks in the walls, where strange flowers have begun to poke through in various locations to force their way in. There isn't much to the entrance though.
From here you can go to the LIBRARY, the HALLWAY, the COMMON ROOM, or back to the LANDING. ]
[ The lights in the room flicker. Vines have torn some holes in the wall and much of the color in the room is dim, as though something has begun sucking up all the life. Despite that, the room is decorated in an edgelord cute culture sort of way.
Along the shelves that run about the entirety of the room near the ceiling are injured plushies of each member of SensitIV. While each is recognizable, many are missing eyes or limbs and look as though they are on their last legs. Each one sits six or more feet apart from the next. The shelf edges are painted with what appears to be dripping bubblegum pink "blood".
The carpet is plush, and pink-splattered bandages dangle like streamers from the ceiling, and drape over the lacey curtains that frame large arched windows. Outside, the world looks pitch black, devoid of life.
An oversized kotatsu sits on the floor at the center, large enough for all the unit members to comfortably fit under. A couple of board games litter the floor, upended. Atop the table, though, are a few loquats and cups of tea. The chairs are cushioned floor chairs that look like macarons (strawberry cream!) when closed but open to look like toothy mouths if someone decides they want to sit on a chair with a back. They look inviting. Maybe you want to sit down...?
In the back of the room sits a tent, the opening closed.
From here you can go to the ENTRANCE or to the EXAMINATION ROOM. ]
[ The room is covered in blood. It coats the walls, drips from the examination tables and tools inside. Broken and discarded limbs litter the ground and back to back, their heads missing, are two female bodies atop one of the examination beds. One wears red clothes in the style of Heart Soldier Senshi, and the other pink and in the fashion of Pep.
Against the walls of the clinic are various counters and cabinets (some with medical diagrams and info posters that basically amount to DID YOU KNOW? DISEASES KILL!) much like you’d find in a real doctor’s office, filled with the tools of the trade and clipboards and paper for taking notes on. The note details horrific deaths and injuries that anyone being healed by those within SensitIV have faced at some point or another. A blood-splattered freezer sits upon one of the counters.
Between two of the counters is a stainless steel sink, the back end of which is lined with cute stuffed animals which double as soap dispensers, and set into the counter next to that is a large mouth-shaped trash can for disposing of hazardous materials. It too is stuffed full of limbs and other body parts.
It is impossible to escape the feeling of horror and pain inside the room.
Every time you enter this room you must make a sanity roll.
Inside this room, you internally realize that if you lose a limb or any other body party, you may return to this room and a SensitIV will treat you.
From here you can return to the COMMON ROOM. ]
[ The Hallway is dark. Ominous flowered vines push through cracks in the walls and occasionally reach out toward your character's feet.
From here you can head to the OPEN AIR ONSEN or you can continue forward to the BEDROOM HALLWAY ]
[ The Bedroom Hallway is dimly lit but the room is visible. Doors to each one of the current occupants of the dorm are here. Upon each door is a board with little notes or information scribbled upon them.
From here you can inspect the INDIVIDUAL BEDROOM DOORS, LEVIATHAN'S ROOM, or the BATHROOM. ]
[ Like the other bedrooms, right outside of Leviathan's room is a board for notes. His, however, is completely blank. At the bottom of the door is what looks like a small opening-- a pet door.
Upon entry to his room, it appears as though nature has reclaimed a good portion of the space. Hollyhock and Clematis dangle from vines all around the room, with gigantic flowers blocking a number of wooden walkways he has that lead to a series of what was once Sakura trees.
Hundreds of black fluffy balls float in the air. The longer you stand in an area, the more they seem to congregate toward you and will find purchase upon whoever is in the room if they are not intentionally avoided.
A broken swing hangs haphazardly from one of the trees by a thread, blowing slightly as though pushed by a breeze.
At the far end of the room is a short staircase that leads to a raised alcove. Quite a few feet above the platform hangs a large bed covered in a way that makes it look akin to a lantern or birdcage. It's difficult to see inside, the flowers and vines that intertwine along the bars blocking the view.
A series of pools and streams wind around the room, their waters murky, including one at the foot of the stairs that lead up to the bed, placed exactly where one might otherwise slip off their slippers for the night. Something dull glints beneath the water's surface near the foot pond.
Wooden walkways in the room form small bridges over the streams to allow anyone in the room to cross from one end to the other without having to get wet if they don't wish to, except at the foot of the stairs. Hovering above the platforms and tangled vines is a low fog that fills most of the space.
In one corner of the room is his closet. It looks like a mess though, and many items appear to have fallen out. In fact... almost everything in the room is in disarray. Upon the floor are crumpled up papers next to a desk near the closet, and books that have been upended. A washed-out plushie rests in a puddle alongside a card, and a box has tipped over that looks as though it had been labeled 'fanmail'.
On the opposite side of his room is his man-eating plant, Yerdua. She looks nearly shriveled up and dead.
From here, you can step back out into the BEDROOM HALLWAY. ]
[ The door to Pep! Pep!'s apartment is navy blue and covered with pink ribbons. They are somewhat faded, however, and vines circle the door's frame.
Next to the entrance is a small board for writing notes. there are a few things written upon it. ]
A second home
Important
Cobalt is here
Fellow healing unit
Need to care about themselves more
From here you can take the ELEVATORS to another floor or enter the PEP! PEP! COMMON ROOM. ]
Edited 2021-01-23 18:41 (UTC)
[ The Pep! Pep! common room isn't an exact replica of what the inner dorm looks like in reality. But it is a collage of various elements of their apartment tossed together. Chalkboards, podiums, desks, and other equipment you might find in a school. It is mostly untouched by the corruption in the world, the vines that have made their way in lingering in corners and dark recesses within the room.
There are comfortable pillows and areas to sit all around. Near them, there is a small table, and on the ground beside it a little pink box, as though it has fallen off. Across the room is a chalkboard, and lining one of the walls is a series of pictures.
From here, you can return to the PEP! PEP! LANDING]
Edited 2021-01-23 19:01 (UTC)
[ The door to BEDE'S dorm is Gunmetal Dark Gray and is locked. There is a little corruption in the hallway surrounding their door, but compared to other parts of the heart, it's mostly left untouched. ]
Next to the entrance is a small board for writing notes. There are a few things written upon it.
Dog
A dislike of collars...?
Miss Serenity lives here
Miss Hope too
This unit has had a difficult time of things and deserves better.
From here, you can take the ELEVATOR to a different floor. ]
Edited 2021-01-27 03:48 (UTC)
[ The moment you reach the Pep! Pep! common room, an event happens to everyone inside the heart! Suddenly, it allows characters to speed through the heart quickly.
This allows players to skip rooms that have already been opened up on the map, unless there is a dice mechanic required in the room, such as a sanity roll.
+1 alg ]
This allows players to skip rooms that have already been opened up on the map, unless there is a dice mechanic required in the room, such as a sanity roll.
+1 alg ]
Edited 2021-01-27 03:41 (UTC)
[ The landing to Heart Soldier is barely recognizable. Corruption has heavily taken over the floor and you have to cut and fight your way through the vines to get to the door.
Next to the entrance of the apartment is a small board for writing notes. There are a few things written upon it.
░░░░░█☰▓▓░▒░░░he ░░░░
█▁▒▒pro▒⧈☰▅██▃■█░░░☰prin▇▉██▒▒
░░░ ░░░░█▁▒▒▒⧈☰░░░
║ ▓▓▓▓▒▒▒▒░░░░|
▓▓░▒░░░██▒▒☰░░░░░░░░░░░░░░
░░░░░░░░░░░░░░░░░░░░░░░░░░░░
From here, you can go to the HEART SOLDIER SENSHI COMMON ROOM or else take the ELEVATOR to another floor. ]


Page 1 of 39