Murder Mysterium - ☆ZRAEL
[ Your unit-colored alcove has its own seating—benches, rather than any specific number of chairs, line the green bushels. It's wide enough to comfortably fit all of your unitmates if necessary, though it's likely not all of you will be here at a time. You're aware, somehow, that the space is soundproof; you could say whatever you like here and it won't be heard by anyone but your unitmates.
At the center of your "room" is what looks to be a marble table, but upon further inspection you'll note that the surface is actually electronic, a touch screen that mimics the visual texture of marble. Here, you have a number of options of things to choose from, and you can even pull up a keyboard or write with your finger for a certain freeform answer section. ]
At the center of your "room" is what looks to be a marble table, but upon further inspection you'll note that the surface is actually electronic, a touch screen that mimics the visual texture of marble. Here, you have a number of options of things to choose from, and you can even pull up a keyboard or write with your finger for a certain freeform answer section. ]
DAY 1
OPTIONS & DECISIONS
1 - Blades
2 - Blunts
3 - Firearms
X - Explosives
2 - Kitchen
3 - Ballroom
4 - Master Bedroom
5 - Billiards Room
6 - Study
7 - Lounge
8 - Cloak room
9 - Attic
10 - Wine Cellar
11 - Conservatory
12 - Garage
13 - Music Room
14 - Master Bathroom
DISCUSSION
RESULTS
Re: DISCUSSION
...Well. Guess we should make the motive something other than "just felt like it" or everyone will know it's us.
Re: DISCUSSION
"Self-defense" doesn't sound much like us.
Re: DISCUSSION
Re: DISCUSSION
For the room --
[ A pause, her tail flicking back and forth a few times ]
We need to talk to the units we're not hitting.
Re: DISCUSSION
Re: DISCUSSION
future is now, Heart Soldier Senshi, and avante.
I assume sensitIV for you.
Re: DISCUSSION
Re: DISCUSSION
Then, anyone else?
Re: DISCUSSION
Re: DISCUSSION
I'll go find out where not to go.
Re: DISCUSSION
Re: OPTIONS & DECISIONS
ROOM: 9 - Attic
Motive: Self-defense
Re: DISCUSSION
We're going to the attic.
Now we just need a weapon.
Re: DISCUSSION
So we should pick firearms instead.
Re: DISCUSSION
Firearms, then.
ATTIC
Ancient pieces of Victoriana slumber in the attic, beneath sheets. Pull off the dusty covers bed-sheet ghosts and locked steamer trunks, thread-bare chesterfield sofas, ornate full-length mirrors and the like reveal themselves. There’s all sorts of odds and ends jumbled together up here: disused porcelain, once loved jewelry, lacy curtains that have played host to a banquet-table of moths. A drawer full of keys sits near the attic entrance, all of them unlabeled and difficult to match to trunks and diaries but if you keep at it long enough you’ll find inside more the better trunks, old-fashioned finery has been left untouched. Is this really anything you want, though?
. . . There's no one here but you.
Guess there's nothing to do but wait the night out. ]
Re: ATTIC
She'll just pace and periodically knock things off the tables. All night. ]
Re: ATTIC
doodle will just sit here and watch]
DAY 2
OPTIONS & DECISIONS
1 - LiliS
2 - sensitIV
3 - pep!pep!(MISSED ROUND)4 - Taisho Roman Revolution(MISSED ROUND)5 - BAD END=DEAD END
6 - future is now(KILLED)7 - WILD CITY
8 - ☆ZRAEL
9 - Heart Soldier Senshi
10 - AlcheME!
11 - avante en garde
12 - BARiTONES(MISSED ROUND)13 - YOU-kai
14 - 10IV
15 - necROMANTIC
16 - sea.Di
1 - Blades
2 - Blunts
3 - Firearms
X - Explosives
1 - Dining Hall2 - Kitchen
3 - Ballroom
4 - Master Bedroom
5 - Billiards Room
6 - Study
7 - Lounge
8 - Cloak room
9 - Attic
10 - Wine Cellar
11 - Conservatory
12 - Garage
13 - Music Room
14 - Master Bathroom
DISCUSSION
RESULTS
Re: DISCUSSION
Re: RESULTS
WEAPON: 3 - Firearms
ROOM: 12 - Garage
MOTIVE: Self-defence
GARAGE
Three antique automobiles gleam under the garage lights, polished luster indicating meticulous care. There's no telling if the maintenance has paid off in terms of the function of the vehicles, however, as the keys are nowhere to be found. There's a fourth space, looking as though it was meant for a car but the machine is absent, and in its space the pit in the floor meant for working on it is open, with maintenance tools scattered about, as if the car was driven off into the night mid-servicing. The garage doors don't look likely to budge for you, though. The heavy shudders won't be lifted, no matter how you strain.
. . . There's no one here but you.
Guess there's nothing to do but wait the night out. ]
DAY 3
OPTIONS & DECISIONS
1 - LiliS
2 - sensitIV
3 - pep!pep!
4 - Taisho Roman Revolution(MISSED ROUND)5 - BAD END=DEAD END
6 - future is now(KILLED)7 - WILD CITY
8 - ☆ZRAEL
9 - Heart Soldier Senshi
10 - AlcheME!(KILLED)11 - avante en garde
12 - BARiTONES(MISSED ROUND)13 - YOU-kai(EXECUTED)14 - 10IV
15 - necROMANTIC
16 - sea.Di
1 - Blades
2 - Blunts
3 - Firearms
X - Explosives
1 - Dining Hall2 - Kitchen
3 - Ballroom4 - Master Bedroom
5 - Billiards Room
6 - Study
7 - Lounge
8 - Cloak room
9 - Attic10 - Wine Cellar
11 - Conservatory
12 - Garage
13 - Music Room
14 - Master Bathroom
DISCUSSION
RESULTS
RANDOM - WINE CELLAR
But the mansion is kind, it seems: when you eventually make your way back, you'll find the door open for you, and even a room.
You enter the wine cellar.
A chill air circulates through the wine cellar, resembling more of a vault than a vineyard’s storage. There are no wooden kegs, but instead crystalline glass cases hold row upon row of bottles of wine and champaign, held in place by golden pegs. Beneath waist-height are polished metal drawers and cabinets, with all the accoutrements necessary for enjoying the cellar’s wares. Everything has a keyhole, indicating that the place could be locked up tight-- for all that nothing is, right now. Right now, it’s opened for business, ready to entertain. Leather armchairs have been dragged from somewhere, arrayed in a circle facing inwards as if over some unseen conference table. It does little to make the place seem like a genuine entertainment area, crowding the cell without alleviating the stark impression the place gives off.
. . . There's no one here but you.
Guess there's nothing to do but wait the night out. ]
Re: RANDOM - WINE CELLAR
DAY 4
OPTIONS & DECISIONS
1 - LiliS
2 - sensitIV(KILLED)3 - pep!pep!
4 - Taisho Roman Revolution(MISSED ROUND)5 - BAD END=DEAD END
6 - future is now(KILLED)7 - WILD CITY
8 - ☆ZRAEL
9 - Heart Soldier Senshi
10 - AlcheME!(KILLED)11 - avante en garde
12 - BARiTONES(MISSED ROUND)13 - YOU-kai(EXECUTED)14 - 10IV
15 - necROMANTIC
16 - sea.Di(EXECUTED)1 - Blades
2 - Blunts
3 - Firearms
X - Explosives
1 - Dining Hall2 - Kitchen
3 - Ballroom4 - Master Bedroom
5 - Billiards Room
6 - Study7 - Lounge
8 - Cloak room
9 - Attic10 - Wine Cellar11 - Conservatory
12 - Garage
13 - Music Room
14 - Master Bathroom
DISCUSSION
RESULTS
Re: RESULTS
DAY 5
OPTIONS & DECISIONS
1 - LiliS(KILLED)2 - sensitIV(KILLED)3 - pep!pep!
4 - Taisho Roman Revolution(MISSED ROUND)5 - BAD END=DEAD END
6 - future is now(KILLED)7 - WILD CITY
8 - ☆ZRAEL(MISSED ROUND)9 - Heart Soldier Senshi
10 - AlcheME!(KILLED)11 - avante en garde(KILLED)12 - BARiTONES (MISSED ROUND)
13 - YOU-kai(EXECUTED)14 - 10IV
15 - necROMANTIC
16 - sea.Di(EXECUTED)1 - LiliS(KILLED)2 - sensitIV(KILLED)3 - pep!pep!
4 - Taisho Roman Revolution(MISSED ROUND)5 - BAD END=DEAD END
6 - future is now(KILLED)7 - WILD CITY
8 - ☆ZRAEL(MISSED ROUND)9 - Heart Soldier Senshi
10 - AlcheME!(KILLED)11 - avante en garde(KILLED)12 - BARiTONES (MISSED ROUND)
13 - YOU-kai(EXECUTED)14 - 10IV
15 - necROMANTIC
16 - sea.Di(EXECUTED)DISCUSSION