A bubbling noise comes from deep below the swamp...the peat shifts and the murky water burbles, and soon enough it's evident that the air is almost utterly toxic. It starts with coughing and wheezing, but the longer you stay here, the less and less oxygen there is…
...and the slightest spark, you know, will set off an immediate chain reaction!
For every turn spent in the swamp, make an Adaptability check: 1-5: You breathe in the gas, severely damaging your lungs.
Take 4 damage.
6-8: You breathe in the gas and collapse with coughing.
Take 3 damage.
9+: You breathe in the gas and begin to feel disoriented and lightheaded.
Lose 6 Adaptability until leaving the Swamp.
IN ADDITION: Roll 1d8. 1-3: Everything's fine. 4-8: The swamp gas ignites, dealing 6 damage to all creatures in the room! Activate Get Ready To Ignite in a random adjacent area.
PERMANENT EVENT: GASSED UP (IF YOU THINK YOU'RE STOPPIN' ME)
...and the slightest spark, you know, will set off an immediate chain reaction!
For every turn spent in the swamp, make an Adaptability check:
1-5: You breathe in the gas, severely damaging your lungs.
Take 4 damage.
6-8: You breathe in the gas and collapse with coughing.
Take 3 damage.
9+: You breathe in the gas and begin to feel disoriented and lightheaded.
Lose 6 Adaptability until leaving the Swamp.
IN ADDITION: Roll 1d8.
1-3: Everything's fine.
4-8: The swamp gas ignites, dealing 6 damage to all creatures in the room! Activate Get Ready To Ignite in a random adjacent area.