Each card has a challenge. If you refuse to perform the challenge, you must take a drink.
If you really do not want to play, you may forfeit. However, you will not be eligible to turn in your score for that session at the end.
No cheating. Some cards specifically ask the player to conceal the card until after an action is performed. However, you may not conceal your card in an attempt to avoid the challenge. If you do, you will be magically compelled to show the card AND take a drink. Similarly, if you lie during a challenge in order to avoid drinks or make someone else drink, you will be magically compelled to drink regardless of what the challenge was.
OOC NOTES
Powers are on, player items are available.
Drinks may be alcoholic or non-alcoholic. All types of drinks are provided, so pick whatever you'd like. Alcoholic drinks may cause loss of inhibition, but that's not magic. That's just how alcohol works.
No significant harm may come to other characters. Minor/sexy injuries are allowed, but if characters try to injure each other for real, they will find themselves magically unable to do so. For example, if a character tries to stab someone, the knife will suddenly (and permanently) turn into a harmless foam knife. Someone who uses a power to cause harm will suddenly find the power stops working mid-strike. A gun fired at another character will suddenly jam, etc.
Submit your scores here.Scoring ends 4 hours after game start AKA 4 PM PST / 7 PM EST / 1 AM GMT. You can keep threading after that if you want, though.
3 winners are individuals who have had the least number of drinks.
3 winners are units who have taken the fewest average number of drinks.
You may play in as many sessions as you like. Choose your best session for turn-in.
Tell everyone about one of your hobbies for one minute.
I love guns! When I was younger I used to watch my father practice at a shooting range and I really wanted to learn to use them because I wanted to be like him. I've always thought he looked really cool and he protected lots of people, so I wanted to do something like that too. Pep also has a shooting range at our dorm so I don't get rusty.
No, I think you just lost. Anyway, it's a little troublesome to blame outside factors to begin with... I can understand the desire to find an excuse for your actions, but isn't it easier for everyone if you just acknowledge what happened and move on from there? That would save you a lot of time, I think.
Human beings are fallible, and it's also important to consider other people's viewpoints... but maybe that's just because I'm used to traveling. Not everyone will follow or even understand your line of logic, so it's helpful to be openminded to others' cultures like that, I think. That said, I think it can also be good to explore other cultures and ways of thinking respectfully - it gives you a chance to really see what it's like outside of your own experiences, and it can lead to some interesting outcomes.
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