A city with an old world European feel, it's more strange than threatening. Three cities are jumbled into one here-- a city for giants, a city for people, and a miniature city. The minature city exists in narrow alleyways and miniature furniture, where a human may be able to stick an arm in to reach inside, but not follow. The giant city towers above the other two, with steps like walls that might give you a good vantage point, but you'll have to hoist yourself up there to begin with...
Mechanics To climb up walls in areas that are meant for people larger than you, make a strength check, unless you have also been enlarged-- then there is no need to roll.
If you shrink, you may enter alleyways meant for people smaller than you. Roll agility-- if you roll successfully, you may escape into the small zone. If you roll poorly, you are still in reach to people outside.
THE URBAN JUMBLE
Mechanics
To climb up walls in areas that are meant for people larger than you, make a strength check, unless you have also been enlarged-- then there is no need to roll.
If you shrink, you may enter alleyways meant for people smaller than you. Roll agility-- if you roll successfully, you may escape into the small zone. If you roll poorly, you are still in reach to people outside.