Entry tags:
Betrayal - AlcheME!
[ You spill out of the elevator into an abandoned room — the elevator is gone when you look back. Before you spreads a room empty of everything save dust. Your steps and the hems of your robes leave footprints and trails through the floor, tracking where you're the first person to be in a long time. There is only one place in the room without dust before you move through— before the wall, where broken glass litters the floor.
They once stood tall and proud there, a silver floor length mirror. A reflection kept for company, a place to scry and keep watch no matter that they couldn't be reached. But now even watching is impossible— someone was left here alone until their mind collapsed, still reaching for a person they couldn't get at, slamming their hands into it until it shattered and sliced them and left them without even that small reprieve. You feel this knowledge vaguely; like something you crammed for on a test and aren't positive of it, it's tentative— you need to reach for it. You probably don't want to. If you lose your sanity, or are damaged too far, though, it will overwhelm you.
A crystal ball sits in the middle of the glass shard pile, with Exael floating above it, cross-legged, upside down, and watching you with her twin-tails dangling. If you have questions and she's not busy with hosting or another unit, she'll appear here to answer them.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (shove someone through the looking-glass) as well as the item that you've been given (crystal ball). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: East. ]
They once stood tall and proud there, a silver floor length mirror. A reflection kept for company, a place to scry and keep watch no matter that they couldn't be reached. But now even watching is impossible— someone was left here alone until their mind collapsed, still reaching for a person they couldn't get at, slamming their hands into it until it shattered and sliced them and left them without even that small reprieve. You feel this knowledge vaguely; like something you crammed for on a test and aren't positive of it, it's tentative— you need to reach for it. You probably don't want to. If you lose your sanity, or are damaged too far, though, it will overwhelm you.
A crystal ball sits in the middle of the glass shard pile, with Exael floating above it, cross-legged, upside down, and watching you with her twin-tails dangling. If you have questions and she's not busy with hosting or another unit, she'll appear here to answer them.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (shove someone through the looking-glass) as well as the item that you've been given (crystal ball). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: East. ]
