WILD CITY
[ Minus your missing unitmate, you emerge in this room. There's enough room for your whole team to crowd into a booth, and discuss and speculate on your missing unitmate's predicament. After all, the rules displaying on your phone has just informed you that it's up to you to figure out what happened to them, and their fate hangs in the balance of just how well you can figure it out in time.
A little hourglass in the center of the table informs you of each ten minutes that passes. It sits next to a "menu"-- a list of 36 possible terrible things, three of which are happening to your unitmate, right now. ]
A little hourglass in the center of the table informs you of each ten minutes that passes. It sits next to a "menu"-- a list of 36 possible terrible things, three of which are happening to your unitmate, right now. ]

Re: DISCUSSION
Drowning is seeming more and more likely...
Re: DISCUSSION
[ blinking at the clown gate ]
That's... a thing.
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So... maybe shellfish?
Re: DISCUSSION
... I am certain about the risk of drowning, but we should confirm the other two.
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Yeah, alright, sounds like a plan.
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[ Going back to look at the restaurant(???) picture ]
Perhaps the sign is the important part of this. You asked what there is to eat, and he sent an image with a word meaning forbidden.
Re: DISCUSSION
Re: DISCUSSION
We have one yes/no question remaining. Before we use it, are there any other broad questions you can think of to ask?
Re: DISCUSSION
Maybe we could ask if there's any toys around? Or something like that?
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[ Going back to the weird clown gate image to...stare at it... ]
Maybe he was trying to indicate the people in this picture? Instead of the bizarre gate.
Re: DISCUSSION
--Time of day? We could eliminate the moonlight one that way.
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