BARiTONES
[ Minus your missing unitmate, you emerge in this room. There's enough room for your whole team to crowd into a booth, and discuss and speculate on your missing unitmate's predicament. After all, the rules displaying on your phone has just informed you that it's up to you to figure out what happened to them, and their fate hangs in the balance of just how well you can figure it out in time.
A little hourglass in the center of the table informs you of each ten minutes that passes. It sits next to a "menu"-- a list of 36 possible terrible things, three of which are happening to your unitmate, right now. ]
A little hourglass in the center of the table informs you of each ten minutes that passes. It sits next to a "menu"-- a list of 36 possible terrible things, three of which are happening to your unitmate, right now. ]

Round 01
QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
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Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Round 02
QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
DISCUSSION
Round 03
QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
DISCUSSION
Round 04
QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
DISCUSSION
Round 05
QUESTION
Re: QUESTION
Re: QUESTION
DISCUSSION
Re: DISCUSSION
Round 06
QUESTION
YES/NO QUESTION
Re: YES/NO QUESTION
Re: YES/NO QUESTION
DISCUSSION
Round 07
QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Round 08
QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
DISCUSSION
Re: DISCUSSION
Round 09
QUESTION
Re: QUESTION
Re: QUESTION
DISCUSSION
Re: DISCUSSION
Round 10
QUESTION
YES/NO
Re: YES/NO
Re: YES/NO
Re: YES/NO
Re: YES/NO
Re: YES/NO
Re: YES/NO
Re: YES/NO
Re: YES/NO
DISCUSSION
Round 11
QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
Re: QUESTION
DISCUSSION
Round 12
QUESTION
YES/NO
Re: YES/NO
DISCUSSION
MENU & FINAL TURN IN:
Re: MENU & FINAL TURN IN:
2. FIRE
3. MOONLIGHT-CAUSED INSANITY