Hostages
[ Though you were in the elevator just moments before, when the lights were cut your vision went dark and you woke up somewhere else. Your body is in a good bit of distress, and if you think back you remember how you got there: like a story someone else told you recently, your memories relate it back to you. You know it, but it's not your problem. Not yet.
Unless you can't get someone to save you in time, and then it doesn't matter whose story this was originally, before they wrote you in. You're going to be the one suffering the consequences, because that's your body there, hanging in the balance. But your mind is still in this liminal state, and you can reach back and send your unitmates messages-- sort of. Dreams aren't the most reliable of messengers, but they're all you have to work with, as time is paused and your body is paralyzed, three threats breathing down your neck. ]
Unless you can't get someone to save you in time, and then it doesn't matter whose story this was originally, before they wrote you in. You're going to be the one suffering the consequences, because that's your body there, hanging in the balance. But your mind is still in this liminal state, and you can reach back and send your unitmates messages-- sort of. Dreams aren't the most reliable of messengers, but they're all you have to work with, as time is paused and your body is paralyzed, three threats breathing down your neck. ]

Heart Soldier Senshi
Threats: Poltergeist, being crushed, fire
[ The house stands at the end of the block, B-movie picture-perfect haunted house. It's scary, just standing there, but you're a hero, after all! You go to scary places, and help out. There's a poltergeist inside, and you're the hero here, to go find the kids who went inside on a dare. You'll keep them safe, as you step past the threshold, and are grateful for your mask that hides your fear-dilated pupils, your uninspiring grimace.
Inside, you hear laughter, that must be the kids. Step over step, up the stairs, you run, and the carpet slips out from under you and you jump and grab the railing, vaulting to the second floor. You follow the sound, and put your hand on the handle and it burns you through your suit as you recoil, rubber singed. You shout surprise, and do your best to turn it into a heroic sound, and kick the door in. But inside, it's not a child laughing. There's smoke and a fire, and the laughter is auditory malice. A thing, dark and formless, and it throws you back into the wall, and pins you with a mouldering mattress. It presses you down, heavy, and smoke gets into your lungs and you cough, the flames licking up it but you're strong and brave and true and you won't let this much stop you! Despite the weight, you kick it off, and go to run from the room—
And it's already learned that no mere mattress can keep you down!
So next, it's the roof that goes crashing down on you, knocking you all the way down to the first floor, as your vision goes starry and your can't see, can barely breathe— and you feel a blast of heat, the poltergeist's flames diving down for you, and if you're not crushed first, you're going to burn. ]
Card Deck:
Card 2
Card 3
Card 4
Card 5
Card 6
Card 7
Round 2: A new card
Round 3: A new card
Round 4: A new card
Round 5: A new card
Round 6: A new card
Round 7: A new card
Round 8: A new card
Round 9: A new card
Round 10: A new card
Round 11: A new card
Round 12: A new card