Flowers of Heaven: ☆ZRAEL
There’s an odd sound, like stones grinding together.
Hopping around your legs and fluttering about your shoulders are what look like a number of gargoyles, each no more than a few feet high and in the traditional gothic cathedral style—and all animate, their flesh made of living rock. They hoot, yip, and howl at you to follow, leading you towards an arched doorway that has opened in the thick brambles and leads to a winding path beyond, chirping at you to follow.
Once you cross through, a gate closes behind you, and the voices of your fellow idols fade from your ears. It seems as if you’re on your own, now.
❀ ❀ ❀
Here, the brambles that surround your path are thick with shadow so dense it seems almost velvety, and the branches curl in strangely ornate shapes.
It seems that the gargoyles are carrying some things for you: a collection of sixteen different flowers, a small lantern of blue flame, and a wreath woven from blooming clematis, aconite, and wild roses.
Quick Links: Flowers | Status Effects | OOC Rules
Hopping around your legs and fluttering about your shoulders are what look like a number of gargoyles, each no more than a few feet high and in the traditional gothic cathedral style—and all animate, their flesh made of living rock. They hoot, yip, and howl at you to follow, leading you towards an arched doorway that has opened in the thick brambles and leads to a winding path beyond, chirping at you to follow.
Once you cross through, a gate closes behind you, and the voices of your fellow idols fade from your ears. It seems as if you’re on your own, now.
Here, the brambles that surround your path are thick with shadow so dense it seems almost velvety, and the branches curl in strangely ornate shapes.
It seems that the gargoyles are carrying some things for you: a collection of sixteen different flowers, a small lantern of blue flame, and a wreath woven from blooming clematis, aconite, and wild roses.

IN-CHARACTER RULES
Included, too, is a list of sixteen flowers, each with an associated meaning.
THE FIRST OBSTACLE
The gargoyles go into a flurry of distressed activity at the sight... and then they pass you the collection of flowers, the lantern of blue flame, and the wreath.
Make your choices.
DISCUSSION
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Okay.
So what did everyone get?
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RESULTS
@RAVEN
And then it’s gone. ]
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The fire has an unnatural feeling to it; when it leaps to the brambles blocking your path, they aren't so much burned as unmade.
And the path carries on. ]
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THE SECOND OBSTACLE
You're not sure how long you've been walking when you reach the stone doors. They have a heavy, ancient look to them, and are inset into an equally ancient-looking stone wall. At the center of the doors is what is probably a pair of massive handles... but they're densely overgrown with wickedly thorny briar roses which grow up along the stone, reaching even over the top of the wall.
The gargoyles look upon the doors mournfully, inspecting them for any way to pull away briars, but it seems beyond their ability. Once again, they offer the blue-flame lantern, the collection of flowers, and the wreath: something must be sacrificed.
DISCUSSION
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And Raven should wear the crown. Since he only has one left.
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... this is a... new one.
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DECISION
LiliS: 12.5%
sensitIV: 25%
pep!pep!: 8.33%
BAD END=DEAD END: 0%
Taisho Roman Revolution: 0%
☆ZRAEL: 7.14%
future is now: 8.33%
WILD CITY: 12.50%
Heart Soldier Senshi: 10%
AlcheME!: 12.50%
avante en garde: 16.67%
BARiTONES: 0%
░░░░░░: 50%
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@DOODLES
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THE THIRD OBSTACLE
The doors set into the wall were golden, once, like the trellises you passed earlier on your path, but the doors here stand grimy and unpolished, dripping with that same sort of tarry grime you might recall from the fountain.
Can flame really take care of this…? But it seems at least the creatures accompanying you think so.
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DECISION
LiliS: 25%
sensitIV: 43.75%
pep!pep!: 33.33%
BAD END=DEAD END: 25%
Taisho Roman Revolution: 25%
☆ZRAEL: 41.67%
future is now: 41.67%
WILD CITY: 37.5%
Heart Soldier Senshi: 70%
AlcheME!: 25%
avante en garde: 57.14%
BARiTONES: 25%
@REQ
1/2
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PRE-ENDGAME
To your left is a gate of ivory, polished to a shine so bright that it refracts a brilliant rainbow of chaotic light.
To your right is a gate of twisting black horn, beautiful and unapologetically fierce-looking.
Between them and a bit further back is a gate of pure white flame. Even from here you can feel the searing, purifying heat of it.
Which gate do you take? Each of you may choose separately, if you wish; you feel instinctively that, whatever the significance of this choice, if indeed it means anything at all, it has no bearing on your connection with your unit. ]
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[clutches his head again as another bout of memories hit, and he trembles]
... I've about had it with this game.
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stares at the gates, and watches everyone else walk away, and just sort of... slowly follows, hesitating.
she's already on fire though so why not; heading for the white flame gate. ]