Flowers of Heaven: avante en garde
There's a snap in the air like the fluttering of a banner in the wind, and then the heavy sound of some large animal breathing.
Gathering around you, though, are creatures that more resemble the idea of animals: lions, wolves, gryphons, unicorns, and stags with stunted bodies, gaping mouths, and rearing poses—like nothing so much as... heraldry. Indeed, upon closer inspection, their bodies seem to be made of stitched brocade. Nevertheless, they nudge at you with their heads, paws, and horns, guiding you towards an arched doorway that has opened in the thick brambles and leads to a winding path beyond.
Once you cross through, a gate closes behind you, and the voices of your fellow idols fade from your ears. It seems as if you’re on your own, now.
❀ ❀ ❀
Here, the brambles are dense, but the path beneath your feet is cobbled with ancient-looking stone. In the distance, from no identifiable direction, is the faint, steady sound of a drum.
It seems that heraldic animals are carrying some things for you: a collection of sixteen different flowers, a small lantern of blue flame, and a wreath woven from Star of Bethlehem flowers, blooming hollyhock, and oak leaves.
Quick Links: Flowers | Status Effects | OOC Rules
Gathering around you, though, are creatures that more resemble the idea of animals: lions, wolves, gryphons, unicorns, and stags with stunted bodies, gaping mouths, and rearing poses—like nothing so much as... heraldry. Indeed, upon closer inspection, their bodies seem to be made of stitched brocade. Nevertheless, they nudge at you with their heads, paws, and horns, guiding you towards an arched doorway that has opened in the thick brambles and leads to a winding path beyond.
Once you cross through, a gate closes behind you, and the voices of your fellow idols fade from your ears. It seems as if you’re on your own, now.
Here, the brambles are dense, but the path beneath your feet is cobbled with ancient-looking stone. In the distance, from no identifiable direction, is the faint, steady sound of a drum.
It seems that heraldic animals are carrying some things for you: a collection of sixteen different flowers, a small lantern of blue flame, and a wreath woven from Star of Bethlehem flowers, blooming hollyhock, and oak leaves.

IN-CHARACTER RULES
Included, too, is a list of sixteen flowers, each with an associated meaning.
THE FIRST OBSTACLE
The heraldic animals go into a flurry of distressed activity at the sight... and then they pass you the collection of flowers, the lantern of blue flame, and the wreath.
Make your choices.
DISCUSSION
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So...
We should figure out what flowers all've us are first, right?
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But who knows if that will occur to anyone.
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DECISION
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@GOLD
RESULTS
@SHRIKE
And then it’s gone. ]
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THE SECOND OBSTACLE
You're not sure how long you've been walking when you reach the stone doors. They have a heavy, ancient look to them, and are inset into an equally ancient-looking stone wall. At the center of the doors is what is probably a pair of massive handles... but they're densely overgrown with wickedly thorny briar roses which grow up along the stone, reaching even over the top of the wall.
The heraldic animals look upon the doors mournfully, inspecting them for any way to pull away briars, but it seems beyond their ability. Once again, they offer the blue-flame lantern, the collection of flowers, and the wreath: something must be sacrificed.
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DECISION
LiliS: 12.5%
sensitIV: 25%
pep!pep!: 8.33%
BAD END=DEAD END: 0%
Taisho Roman Revolution: 10%
☆ZRAEL: 7.14%
future is now: 8.33%
WILD CITY: 12.50%
Heart Soldier Senshi: 10%
AlcheME!: 12.50%
avante en garde: 16.67%
BARiTONES: 0%
░░░░░░: 50%
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@NERO
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THE THIRD OBSTACLE
The doors set into the wall were golden, once, like the trellises you passed earlier on your path, but the doors here stand grimy and unpolished, dripping with that same sort of tarry grime you might recall from the fountain.
Can flame really take care of this…? But it seems at least the creatures accompanying you think so.
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DECISION
LiliS: 25%
sensitIV: 43.75%
pep!pep!: 33.33%
BAD END=DEAD END: 25%
Taisho Roman Revolution: 25%
☆ZRAEL: 41.67%
future is now: 41.67%
WILD CITY: 37.5%
Heart Soldier Senshi: 70%
AlcheME!: 25%
avante en garde: 57.14%
BARiTONES: 25%
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PRE-ENDGAME
To your left is a gate of ivory, polished to a shine so bright that it refracts a brilliant rainbow of chaotic light.
To your right is a gate of twisting black horn, beautiful and unapologetically fierce-looking.
Between them and a bit further back is a gate of pure white flame. Even from here you can feel the searing, purifying heat of it.
Which gate do you take? Each of you may choose separately, if you wish; you feel instinctively that, whatever the significance of this choice, if indeed it means anything at all, it has no bearing on your connection with your unit. ]
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Whether or not he should wait... he doesn't know.
But after a moment he'll head towards the door in the back, with it's white flames.]
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none of the above those all look bad tbh]
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Hmmmm. On the one hand the ivory gate seems the most visually appealing and pretty, but--she doesn't want to go alone, does she? That seems... lonely.
In the end she'll follow the one guy who talked to her out the twisting black horn gate, even though it looks kind of scary!! ]
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