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POISON GAME: pep!pep!
[ The room is plain, white walls and white ceiling, except for the steel-panel flooring. There are three metal stands rising out of openings in the floor, each of which carries a glass vial on top. One of them just holds water. Of the remaining two, one contains a pale pink, opaque liquid with a creamy consistency; the next is tinged barely yellow like a weak tea, and would be almost completely transparent but for the pulp and fibers mixed in, drifting through it.
Both have flowers floated across the surface: the first a tiny sprinkling of cherry blossom petals; the second a small, but whole, bloomed lotus. They're cute and smell nice. ]
Both have flowers floated across the surface: the first a tiny sprinkling of cherry blossom petals; the second a small, but whole, bloomed lotus. They're cute and smell nice. ]

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It means there's a chance we'll get poisoned. But, from what I understand from what Sunset told me, someone made a speech about the importance of minimizing harm in games... right? So now is probably not the time for someone to strike out, is it? I dunno, if someone knows more about this topic than I do, fill me in, okay?
Anyway, the people here don't seem like the types who would hurt others if they could help it, you know?
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So we want to tie our fate to theirs?
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How do you figure? We lose our antidote no matter who gets it.
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If it ends up public knowledge who sent what where.
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