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POISON GAME: Taisho Roman Revolution
[ The room is plain, white walls and white ceiling, except for the steel-panel flooring. There are three metal stands rising out of openings in the floor, each of which carries a glass vial on top. One of them just holds water. Of the remaining two, one contains a pale pink, opaque liquid with a creamy consistency; the next is tinged barely yellow like a weak tea, and would be almost completely transparent but for the pulp and fibers mixed in, drifting through it.
Both have flowers floated across the surface: the first a tiny sprinkling of cherry blossom petals; the second a small, but whole, bloomed lotus. They're cute and smell nice. ]
Both have flowers floated across the surface: the first a tiny sprinkling of cherry blossom petals; the second a small, but whole, bloomed lotus. They're cute and smell nice. ]

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At least we know we won't be learning anything from this. I hope they lose, and then we won't have to actually argue among ourselves.
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But if they choose to attack someone else, it will be because they chose to protect themselves first... and whoever dies will have made the same choice as we did. So if we have to make a choice again in the future, don't you think those units would be the ones who need protecting?
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Like... a game where we don't get the choice to protect ourselves.