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CAPTIVE GAME: AlcheME! & Raven
[ You're in a room with no doors or windows, about the size of a living room. Depending on how many of you are around, it might feel a little cramped. The walls and ceiling are draped with fabrics, the floor covered in colorful rugs and piles of sitting cushions, but you can see the dirt ground and untreated wood walls peeking through in places. There are three or so oil lamps to light the space, each placed on a stump-like round little table that isn't big enough to hold much else. It's kind of cozy, but...
Most of the cushions are embroidered with an array of colors, but there's one pillow in particular, set aside from the rest, that's solid black – B's position color. ]
Most of the cushions are embroidered with an array of colors, but there's one pillow in particular, set aside from the rest, that's solid black – B's position color. ]

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What's going on?
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[Not approaching.]
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[Doesn't make any kind of move toward you either. This wall is fine for leaning.]
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[doop doop walking over and
grows the ropes so they slip off him]
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The counsel of witches has decided your fate. Prepare yourself!
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We're not gonna kill you.
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DISCUSSION
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Who's missing? And who's this rando?
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[goes to pick up the cushion.]
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...And I think those are the "colors" for "azrael"?
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Kick him in the balls.
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but keeping a smile on instead of making his displeasure obvious, notably.]
Nn~... do we "play" any differently than we did before?
[plz tell him the current state of alcheme's trauma game default strategy]
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RESCUE
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B~? Are you alright?
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WHO TOUCHED YOU?
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You all right?
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/???
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DONE
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