IMPOCALYPSE
BATTLE MECHANICS
Note: characters that are heavily injured may acquire corruptions. There will be heavy maiming.
- This is a turn-based fight. PCs will take their turn, the boss will react, and then the boss will take their turn. Players will react and take their turn, and so on and so forth.
- You may take up to six actions in one turn, including dodge. You may attack up to 6 times if you're not dodging, and you can attack even if you are dodging or fail to dodge. If a swing delivers more than one attack (throwing multiple projectiles at the same time) then it's counted as one "action".
- With every strike/blow/attack, .roll 1d6 twice (or !2d6. MAKE SURE TO DO IT THIS WAY BECAUSE NADEKO IS A TRAITOR. The first dice determines whether your attack succeeds or fails, with 1-3 as fail and 4-6 as success. The second dice determines how much damage you inflict on the boss. Please include both numbers with your comment on your turn.
- Roll for every strike, not for every turn. If your character decides to shoot 4 times in succession, roll a 2d6 for every bullet.
- Green text can be dodged, but red text is guaranteed damage. Dodge by using a 1d6, 1-3 as fail and 4-6 as success.
- UNIT ABILITY MECHANICS ARE HERE, but please note: this is not the end-all be-all of how these powers can be used, and these are not the only powers that can be used in a fight, these are just the ones that affect rolls specifically. The session's runner always has the final say, so ask if you want to do something cool but you don't think it's street legal. (It probably is.)
Note: characters that are heavily injured may acquire corruptions. There will be heavy maiming.
EFFECTS LIST
- Black substance, both sticky and acidic
- A sticky substance that seems to cling to everything it touches, and is impossible to pull off. It melts through flesh, but the more it melts, the more it seems to become absorbed. Sufficient absorption of this substance in any capacity (skin absorption, digestion) will result in corruptions that may be permanent. May be removed by severing the affected area, or by bringing the affected area to the deadzone.

Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
Shock.
Thanks Izanagi. You're awesome.
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
[c':]
Just doing my job here. Let me get you a glass of water.
[And he will disappear into the main dorm briefly and return with four glasses actually, setting three down on some spare counter space away from the injured and handing one to Rye.]
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
Still. You've been a lot of help...one day I'll return the favor.
[He will just sit out of the way to try and recover because it's still U G H.]
[But will take the glass.] Thanks. [And drinks. And drinks. And drinks, yeah he was getting dehydrated.]
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
[Waving a hand nonchalantly.]
Oh, and if you need more water, you can use the sink - but make sure you run it for a while before you put your glass under it.
Sometimes the faucets here produce blood instead of water.
[Y'know. As you do.]
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
Good to know.
Kind of land for the clashing animal print now...
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
[Skulls are Legit Decorations, blood is only kinda.]
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
That kind of thing.
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
[V I K I N G S]
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
[But! He's going to go work on some of the others here because yikes paloma!!]
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
[Sounds legit. He's just gonna drink and recover.]