Imeeji Idol Productions ([personal profile] idolpro) wrote2020-07-22 04:19 am

IMPOCALYPSE

BATTLE MECHANICS
  • This is a turn-based fight. PCs will take their turn, the boss will react, and then the boss will take their turn. Players will react and take their turn, and so on and so forth.

  • You may take up to six actions in one turn, including dodge. You may attack up to 6 times if you're not dodging, and you can attack even if you are dodging or fail to dodge. If a swing delivers more than one attack (throwing multiple projectiles at the same time) then it's counted as one "action".

  • With every strike/blow/attack, .roll 1d6 twice (or !2d6. MAKE SURE TO DO IT THIS WAY BECAUSE NADEKO IS A TRAITOR. The first dice determines whether your attack succeeds or fails, with 1-3 as fail and 4-6 as success. The second dice determines how much damage you inflict on the boss. Please include both numbers with your comment on your turn.

  • Roll for every strike, not for every turn. If your character decides to shoot 4 times in succession, roll a 2d6 for every bullet.

  • Green text can be dodged, but red text is guaranteed damage. Dodge by using a 1d6, 1-3 as fail and 4-6 as success.

  • UNIT ABILITY MECHANICS ARE HERE, but please note: this is not the end-all be-all of how these powers can be used, and these are not the only powers that can be used in a fight, these are just the ones that affect rolls specifically. The session's runner always has the final say, so ask if you want to do something cool but you don't think it's street legal. (It probably is.)

Note: characters that are heavily injured may acquire corruptions. There will be heavy maiming.
EFFECTS LIST
  • Black substance, both sticky and acidic
    • A sticky substance that seems to cling to everything it touches, and is impossible to pull off. It melts through flesh, but the more it melts, the more it seems to become absorbed. Sufficient absorption of this substance in any capacity (skin absorption, digestion) will result in corruptions that may be permanent. May be removed by severing the affected area, or by bringing the affected area to the deadzone.
backstory: (Try not to worry about me)

Re: END

[personal profile] backstory 2020-07-23 06:10 am (UTC)(link)
[ He doesn't respond... which honestly seems somewhat familiar. ]

Let me help...

[ He simply gently reaches out to rest a hand on his shoulder. From there, any pain he was experiencing before disappears, and he will begin the healing process. ]
Edited 2020-07-23 06:17 (UTC)
justfuckingtryit: (How charged with punishments)

Re: END

[personal profile] justfuckingtryit 2020-07-23 06:41 am (UTC)(link)
[oh]

[That helps a lot, actually,]

[Just going to stay put for a minute so he can finish that]

...thanks.
backstory: (Filled with Concern)

Re: END

[personal profile] backstory 2020-07-23 06:46 am (UTC)(link)
It's no problem.

[ It's a crappy feeling. Leviathan is just lucky because he's able to heal his own issues. ]

Doesn't look like anyone is coming out of this unscathed.
justfuckingtryit: (And at the corner of the street)

Re: END

[personal profile] justfuckingtryit 2020-07-23 07:21 am (UTC)(link)
[His hearing fades back in toward the end of that, but he manages to get the gist of it, anyway]

Yeah... these things are powerful.

Could you heal Cobalt, too? I'll send the points for both of us.
backstory: Do not take (Did I leave the stove on I wonder)

Re: END

[personal profile] backstory 2020-07-23 07:37 am (UTC)(link)
You don't have to do that.

But I will absolutely heal him.
justfuckingtryit: (Assured of certain certainties)

Re: END

[personal profile] justfuckingtryit 2020-07-23 05:54 pm (UTC)(link)
...thanks.

Something tells me you guys are going to be busy.
backstory: (Difficult pill to swallow)

Re: END

[personal profile] backstory 2020-07-23 06:51 pm (UTC)(link)
Unfortunately.

They were so easy to kill earlier, if annoying. But now...
justfuckingtryit: (With the other masquerades)

Re: END

[personal profile] justfuckingtryit 2020-07-24 12:40 am (UTC)(link)
Yeah.

Now we've got to step up our game.