IMPOCALYPSE
BATTLE MECHANICS
Note: characters that are heavily injured may acquire corruptions. There will be heavy maiming.
- This is a turn-based fight. PCs will take their turn, the boss will react, and then the boss will take their turn. Players will react and take their turn, and so on and so forth.
- You may take up to six actions in one turn, including dodge. You may attack up to 6 times if you're not dodging, and you can attack even if you are dodging or fail to dodge. If a swing delivers more than one attack (throwing multiple projectiles at the same time) then it's counted as one "action".
- With every strike/blow/attack, .roll 1d6 twice (or !2d6. MAKE SURE TO DO IT THIS WAY BECAUSE NADEKO IS A TRAITOR. The first dice determines whether your attack succeeds or fails, with 1-3 as fail and 4-6 as success. The second dice determines how much damage you inflict on the boss. Please include both numbers with your comment on your turn.
- Roll for every strike, not for every turn. If your character decides to shoot 4 times in succession, roll a 2d6 for every bullet.
- Green text can be dodged, but red text is guaranteed damage. Dodge by using a 1d6, 1-3 as fail and 4-6 as success.
- UNIT ABILITY MECHANICS ARE HERE, but please note: this is not the end-all be-all of how these powers can be used, and these are not the only powers that can be used in a fight, these are just the ones that affect rolls specifically. The session's runner always has the final say, so ask if you want to do something cool but you don't think it's street legal. (It probably is.)
Note: characters that are heavily injured may acquire corruptions. There will be heavy maiming.
EFFECTS LIST
- Black substance, both sticky and acidic
- A sticky substance that seems to cling to everything it touches, and is impossible to pull off. It melts through flesh, but the more it melts, the more it seems to become absorbed. Sufficient absorption of this substance in any capacity (skin absorption, digestion) will result in corruptions that may be permanent. May be removed by severing the affected area, or by bringing the affected area to the deadzone.

Re: END
You know... I can only really think, and care about things, when I'm a person. I never used to do that, when I was first made.
It's just... what I'm like, as a sword. It's the curse of Muramasa? Which I guess is kind of a secret?
But I couldn't really... get in your head or anything, here, because I guess I'm still really broken. So that was just... ah. BAD END stuff.
Re: END
There's a wave of relief that she acknowledges and then buries because frankly she's tired of contemplating her own morality this week.
But more pressingly -- ]
Bad End can just . . . do that to anyone, any time?
Re: END
It only works on stuff that's already there, but I mean... you really wanted to kil them too, so.
[ a pause ]
...Are you upset?
1/2
Re: END
No.
We took them out, right? I couldn't have done all that with just Zrael's powers and some tasers.
Re: END
We were really strong together. You're a great warrior.
Re: END
I mean, duh.
You weren't bad either. That was like . . . pretty cool, actually.
Re: END
Right?
You know... I was actually starting to worry that I was too broken to be a real sword ever again.
I'm really happy you figured out it wasn't true.
Re: END
Re: END
There's still a lot I have left to do, though.
Re: END
[ She takes a steeling breath. The same way she does before every terrible choice she makes.
They were strong together.
And she needs to be strong in order to-- ]
I have something important I have to do, too. No matter what. Which means I can't die and this place can't get wrecked until I do it.
So if you still need a wielder . . .
1/2
Re: END
You'd really do that? Until we both do what we have to do... I can be yours?