IMPOCALYPSE
BATTLE MECHANICS
Note: characters that are heavily injured may acquire corruptions. There will be heavy maiming.
- This is a turn-based fight. PCs will take their turn, the boss will react, and then the boss will take their turn. Players will react and take their turn, and so on and so forth.
- You may take up to six actions in one turn, including dodge. You may attack up to 6 times if you're not dodging, and you can attack even if you are dodging or fail to dodge. If a swing delivers more than one attack (throwing multiple projectiles at the same time) then it's counted as one "action".
- With every strike/blow/attack, .roll 1d6 twice (or !2d6. MAKE SURE TO DO IT THIS WAY BECAUSE NADEKO IS A TRAITOR. The first dice determines whether your attack succeeds or fails, with 1-3 as fail and 4-6 as success. The second dice determines how much damage you inflict on the boss. Please include both numbers with your comment on your turn.
- Roll for every strike, not for every turn. If your character decides to shoot 4 times in succession, roll a 2d6 for every bullet.
- Green text can be dodged, but red text is guaranteed damage. Dodge by using a 1d6, 1-3 as fail and 4-6 as success.
- UNIT ABILITY MECHANICS ARE HERE, but please note: this is not the end-all be-all of how these powers can be used, and these are not the only powers that can be used in a fight, these are just the ones that affect rolls specifically. The session's runner always has the final say, so ask if you want to do something cool but you don't think it's street legal. (It probably is.)
Note: characters that are heavily injured may acquire corruptions. There will be heavy maiming.
EFFECTS LIST
- Black substance, both sticky and acidic
- A sticky substance that seems to cling to everything it touches, and is impossible to pull off. It melts through flesh, but the more it melts, the more it seems to become absorbed. Sufficient absorption of this substance in any capacity (skin absorption, digestion) will result in corruptions that may be permanent. May be removed by severing the affected area, or by bringing the affected area to the deadzone.

PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
ATTEMPTING TO STUN THE DEMON THAT'S CURRENTLY ON HIM BY USING PICKING ME APART AGAIN AND KICK IT OFF (5 success, 4 damage)
THIS ISN'T WRESTLEMANIA ]
Re: PLAYER (RE)ACTION
evade 5
Aaaand following that up with a solid round of BZZT! Q-a-a-W'd attacks.
5,1+3 <-hit, damage
6,6+2 <-hit, damage
2,<-miss
2,<-miss ]
BOSS REACTION
Also it wails in pain, and backs off, just in time to get 2x electroslashed by Senpai.
BOSS ACTION
PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
rolling away from that Test Your Strength mallet with a 4, wincing while he shoves more granola into his mouth to heal his chest and scoots away—then he throws another handful of knives to throw at the demons pursuing him, four knives in total:
Re: PLAYER (RE)ACTION
... Well actually, that might have been expecting a little bit much, even for Satan.
dodge 3,2 ]
... Fuck, I hate baseball.
BOSS REACTION
BOSS ACTION
Well, now that the ball bins are empty, the demon that was pitching is now charging at Senpai, both metal wicker bins in hand, aiming to smash him between them.
Lucifel on the other hand has to contend with A DROPKICK STRAIGHT FROM HEEEEEEEEEEEELL from the demon that wasn't stopped.
PLAYER ACTION
Re: PLAYER ACTION
eating shit, picking me apart Again the demon with one hand while stabbing the leg with the other (5 success, 2 damage)
multiple times if he can (6 success, 1 damage) + (1 fail) ]
Re: PLAYER ACTION
Senpai evades thanks to Quick as a Wink (4 thank fuck)
and whips around his deadzone encrusted blade to cut at it repeatedly--super charging it with bzzt as well.
6 to hit, 4+2 damage
6 to hit, 1+1 damage
1 <-miss
6 to hit, 4+5 damage ]
Eat shit!
BOSS REACTION
Lucifel, !!TRAPPED IN HELL IN A CELL!! manages to once again stun a demon with the nerve pain, also taking it down to a knee with his doublestab.
BOSS ACTION
The fourth demon, on the other hand, seems to be doing something with a nearby kid's rollercoaster...?
PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Senpaaaaaaaaaaai!!
[ COME HERE ]
Re: PLAYER (RE)ACTION
Shit is so busted in his chest right now (bones fractured and broken right into lungs, heavy internal bleeding.... This... would be a real shitty way to die. But maybe he doesn't have to?
He staggers the last of the way toward Lucifel, coughing up blood as he goes. ]
Re: PLAYER (RE)ACTION
[ reaching out to heal the FUCK out of him and remove his sense of pain ]
Re: PLAYER (RE)ACTION
Thanks, I owe you one.
[ He keeps going though--a man on a mission, now that he sees there's a demon fucking around with the coaster tracks. Or maybe one of the coaster sets? ... there's currently one going, though...
Senpai uses Get Hype and Bzzt! on the thing.
1
1
But I guess it don't matter cuz THE HEART OF THE DICE AIN'T WITH THIS ONE... ]
Re: PLAYER (RE)ACTION
[ he's already throwing four knives:
but senpai is fast so surely he can just shoot them before they hit ]
Re: PLAYER (RE)ACTION
[ 5, 3 extra damage for the hitting knives respectively ]
BOSS REACTION
The cart also explodes. For some reason? So now it's just raining metal bits.
Lucifel, meanwhile, lobs a series of bzzt! charged knives at the demon that struck Senpai, and though only two of them hit the burst of electricity is followed by another smokepuff, confirming one more kill.
Which means all you have left is this struggling, delegged demon on the ground...
Okay.
BOSS ACTION
No, it's totally got this. It is fifteen imps and they all have totally got this!
It...
It...!
It opens a hole in its chest, shooting out a weak stream of warm black substance. Senpai won't be able to escape the growing puddle, but Lucifel might be able to.
PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
END
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