Imeeji Idol Productions ([personal profile] idolpro) wrote2020-07-22 04:19 am

IMPOCALYPSE

BATTLE MECHANICS
  • This is a turn-based fight. PCs will take their turn, the boss will react, and then the boss will take their turn. Players will react and take their turn, and so on and so forth.

  • You may take up to six actions in one turn, including dodge. You may attack up to 6 times if you're not dodging, and you can attack even if you are dodging or fail to dodge. If a swing delivers more than one attack (throwing multiple projectiles at the same time) then it's counted as one "action".

  • With every strike/blow/attack, .roll 1d6 twice (or !2d6. MAKE SURE TO DO IT THIS WAY BECAUSE NADEKO IS A TRAITOR. The first dice determines whether your attack succeeds or fails, with 1-3 as fail and 4-6 as success. The second dice determines how much damage you inflict on the boss. Please include both numbers with your comment on your turn.

  • Roll for every strike, not for every turn. If your character decides to shoot 4 times in succession, roll a 2d6 for every bullet.

  • Green text can be dodged, but red text is guaranteed damage. Dodge by using a 1d6, 1-3 as fail and 4-6 as success.

  • UNIT ABILITY MECHANICS ARE HERE, but please note: this is not the end-all be-all of how these powers can be used, and these are not the only powers that can be used in a fight, these are just the ones that affect rolls specifically. The session's runner always has the final say, so ask if you want to do something cool but you don't think it's street legal. (It probably is.)

Note: characters that are heavily injured may acquire corruptions. There will be heavy maiming.
EFFECTS LIST
  • Black substance, both sticky and acidic
    • A sticky substance that seems to cling to everything it touches, and is impossible to pull off. It melts through flesh, but the more it melts, the more it seems to become absorbed. Sufficient absorption of this substance in any capacity (skin absorption, digestion) will result in corruptions that may be permanent. May be removed by severing the affected area, or by bringing the affected area to the deadzone.
rollplayinghouse: (ga13)

Re: END

[personal profile] rollplayinghouse 2020-07-24 04:52 am (UTC)(link)
[She cannot actually lift her arm, the tendons being too torn up, but she turns so he can see it better.]

I'm... not sure it's first aid kit level. Though it would be good to stop the bleeding... do you have a tourniquet?
we_meet_again: (suri163)

Re: END

[personal profile] we_meet_again 2020-07-24 04:58 am (UTC)(link)
Sorry, I can't... understand you. My ears...

[Still, he gets a better look when he shows it to him, and it seems like he came to the same conclusion. He pulls out a length of bandage, doubles it a few times, and ties it around her arm like a tourniquet.

Gladio's offering his jacket now, so he trusts her to put that around the tattered flesh to hold it together for now.]
rollplayinghouse: (hs16)

Re: END

[personal profile] rollplayinghouse 2020-07-24 05:05 am (UTC)(link)
...Mm.

[She's very pale and her eyes a little glassy, but she manages to wrap the bulk of her arm with fabric with her free hand, wincing only slightly.]
we_meet_again: ((ó﹏ò ;))

Re: END

[personal profile] we_meet_again 2020-07-24 05:12 am (UTC)(link)
Think you can walk?

[holding a hand under her elbow, ready to catch her if she starts to wobble.]
rollplayinghouse: (sa021)

Re: END

[personal profile] rollplayinghouse 2020-07-24 05:17 am (UTC)(link)
...Probably not very far. Makes Perfect is the only thing I miss...

[muttered vaguely, and then she remembers he can't hear her, and shakes her head. Gladio guides her to sit down.]
we_meet_again: (( ་ ⍸ ་ ))

Re: END

[personal profile] we_meet_again 2020-07-24 05:22 am (UTC)(link)
[Fortunately, Lucifel appears not long after. Cobalt hangs out with her long enough to see her arm treated before he asks Lucifel for help, himself.]