Imeeji Idol Productions ([personal profile] idolpro) wrote2020-07-22 04:19 am

IMPOCALYPSE

BATTLE MECHANICS
  • This is a turn-based fight. PCs will take their turn, the boss will react, and then the boss will take their turn. Players will react and take their turn, and so on and so forth.

  • You may take up to six actions in one turn, including dodge. You may attack up to 6 times if you're not dodging, and you can attack even if you are dodging or fail to dodge. If a swing delivers more than one attack (throwing multiple projectiles at the same time) then it's counted as one "action".

  • With every strike/blow/attack, .roll 1d6 twice (or !2d6. MAKE SURE TO DO IT THIS WAY BECAUSE NADEKO IS A TRAITOR. The first dice determines whether your attack succeeds or fails, with 1-3 as fail and 4-6 as success. The second dice determines how much damage you inflict on the boss. Please include both numbers with your comment on your turn.

  • Roll for every strike, not for every turn. If your character decides to shoot 4 times in succession, roll a 2d6 for every bullet.

  • Green text can be dodged, but red text is guaranteed damage. Dodge by using a 1d6, 1-3 as fail and 4-6 as success.

  • UNIT ABILITY MECHANICS ARE HERE, but please note: this is not the end-all be-all of how these powers can be used, and these are not the only powers that can be used in a fight, these are just the ones that affect rolls specifically. The session's runner always has the final say, so ask if you want to do something cool but you don't think it's street legal. (It probably is.)

Note: characters that are heavily injured may acquire corruptions. There will be heavy maiming.
EFFECTS LIST
  • Black substance, both sticky and acidic
    • A sticky substance that seems to cling to everything it touches, and is impossible to pull off. It melts through flesh, but the more it melts, the more it seems to become absorbed. Sufficient absorption of this substance in any capacity (skin absorption, digestion) will result in corruptions that may be permanent. May be removed by severing the affected area, or by bringing the affected area to the deadzone.
irregular: (boy style)

Re: FRIDAY - 6PM, NEAR HONMACHI SAKURA PARK

[personal profile] irregular 2020-07-25 01:54 am (UTC)(link)
Great. I'm in.

[He holds out a hand. This is what you do, right?]
crossmyheartandhope: (Wring my soot black hands)

Re: FRIDAY - 6PM, NEAR HONMACHI SAKURA PARK

[personal profile] crossmyheartandhope 2020-07-25 01:59 am (UTC)(link)
[Takes it, and suddenly K can sense him, like in the emotionshare game, only this time there's determination, and fear, and the weary sort of Jesus-this-is-familiar ache as the world falls apart that feels, perversely, like coming home]
irregular: (four is death)

Re: FRIDAY - 6PM, NEAR HONMACHI SAKURA PARK

[personal profile] irregular 2020-07-25 02:05 am (UTC)(link)
[Yeah. It's a familiar current, more of an intensification than a shift in the winds. K's angry - in a warm, heavy, familiar way, a catalyzing kind of rage - and upset, and frightened for this place and these people and incidentally himself. He's not new to this game either.

[(he still loves you

[(that ain't really gone anywhere.)]
crossmyheartandhope: (Calm)

Re: FRIDAY - 6PM, NEAR HONMACHI SAKURA PARK

[personal profile] crossmyheartandhope 2020-07-25 02:25 am (UTC)(link)
[He presses affection out his way, warm and reassuring - follows it up with determination, the desire to push these things back out of this place that's the only place they have]

[(and if there is a hint of apology down under there, that is not something they have time for right now)]