Imeeji Idol Productions ([personal profile] idolpro) wrote2020-07-22 04:19 am

IMPOCALYPSE

BATTLE MECHANICS
  • This is a turn-based fight. PCs will take their turn, the boss will react, and then the boss will take their turn. Players will react and take their turn, and so on and so forth.

  • You may take up to six actions in one turn, including dodge. You may attack up to 6 times if you're not dodging, and you can attack even if you are dodging or fail to dodge. If a swing delivers more than one attack (throwing multiple projectiles at the same time) then it's counted as one "action".

  • With every strike/blow/attack, .roll 1d6 twice (or !2d6. MAKE SURE TO DO IT THIS WAY BECAUSE NADEKO IS A TRAITOR. The first dice determines whether your attack succeeds or fails, with 1-3 as fail and 4-6 as success. The second dice determines how much damage you inflict on the boss. Please include both numbers with your comment on your turn.

  • Roll for every strike, not for every turn. If your character decides to shoot 4 times in succession, roll a 2d6 for every bullet.

  • Green text can be dodged, but red text is guaranteed damage. Dodge by using a 1d6, 1-3 as fail and 4-6 as success.

  • UNIT ABILITY MECHANICS ARE HERE, but please note: this is not the end-all be-all of how these powers can be used, and these are not the only powers that can be used in a fight, these are just the ones that affect rolls specifically. The session's runner always has the final say, so ask if you want to do something cool but you don't think it's street legal. (It probably is.)

Note: characters that are heavily injured may acquire corruptions. There will be heavy maiming.
EFFECTS LIST
  • Black substance, both sticky and acidic
    • A sticky substance that seems to cling to everything it touches, and is impossible to pull off. It melts through flesh, but the more it melts, the more it seems to become absorbed. Sufficient absorption of this substance in any capacity (skin absorption, digestion) will result in corruptions that may be permanent. May be removed by severing the affected area, or by bringing the affected area to the deadzone.
hissterics: :<, anger (434)

Re: FRIDAY - 6PM, NEAR HONMACHI SAKURA PARK

[personal profile] hissterics 2020-07-25 02:20 am (UTC)(link)
[ Her ears flatten, because Kohime is right. But even so-- ]

Do you see that thing?! [ Gestures at it, wildly ] How am I supposed to save Adora if we all die here?! We have to win no matter what!
purrrnicious: (M14)

Re: FRIDAY - 6PM, NEAR HONMACHI SAKURA PARK

[personal profile] purrrnicious 2020-07-25 02:22 am (UTC)(link)
You could start by not taking a page out of her book and doing something that'll get you killed, idiot!
hissterics: (228)

Re: FRIDAY - 6PM, NEAR HONMACHI SAKURA PARK

[personal profile] hissterics 2020-07-25 02:26 am (UTC)(link)
I'm not going to get killed! But I have to be strong enough to win!
purrrnicious: (5-16)

Re: FRIDAY - 6PM, NEAR HONMACHI SAKURA PARK

[personal profile] purrrnicious 2020-07-25 02:49 am (UTC)(link)
[Do you ever have that moment of just. Seeing something that lives in you reflected in another person (maybe not exactly the same, it's twisted and different, but still) –– even worse when they share your face –– and it sure looks kind of ugly?

It's not fun it's actually kind of unpleasant.]

––You're an idiot, but you're not going to listen and we don't have time for this.

I'll deal with it later.







[...OFF TO FIGHT]
hissterics: (308)

Re: FRIDAY - 6PM, NEAR HONMACHI SAKURA PARK

[personal profile] hissterics 2020-07-25 02:51 am (UTC)(link)
[ It's fine it's fine it's fine, no time for second-guessing or regrets ]