IMPOCALYPSE
BATTLE MECHANICS
Note: characters that are heavily injured may acquire corruptions. There will be heavy maiming.
- This is a turn-based fight. PCs will take their turn, the boss will react, and then the boss will take their turn. Players will react and take their turn, and so on and so forth.
- You may take up to six actions in one turn, including dodge. You may attack up to 6 times if you're not dodging, and you can attack even if you are dodging or fail to dodge. If a swing delivers more than one attack (throwing multiple projectiles at the same time) then it's counted as one "action".
- With every strike/blow/attack, .roll 1d6 twice (or !2d6. MAKE SURE TO DO IT THIS WAY BECAUSE NADEKO IS A TRAITOR. The first dice determines whether your attack succeeds or fails, with 1-3 as fail and 4-6 as success. The second dice determines how much damage you inflict on the boss. Please include both numbers with your comment on your turn.
- Roll for every strike, not for every turn. If your character decides to shoot 4 times in succession, roll a 2d6 for every bullet.
- Green text can be dodged, but red text is guaranteed damage. Dodge by using a 1d6, 1-3 as fail and 4-6 as success.
- UNIT ABILITY MECHANICS ARE HERE, but please note: this is not the end-all be-all of how these powers can be used, and these are not the only powers that can be used in a fight, these are just the ones that affect rolls specifically. The session's runner always has the final say, so ask if you want to do something cool but you don't think it's street legal. (It probably is.)
Note: characters that are heavily injured may acquire corruptions. There will be heavy maiming.
EFFECTS LIST
- Black substance, both sticky and acidic
- A sticky substance that seems to cling to everything it touches, and is impossible to pull off. It melts through flesh, but the more it melts, the more it seems to become absorbed. Sufficient absorption of this substance in any capacity (skin absorption, digestion) will result in corruptions that may be permanent. May be removed by severing the affected area, or by bringing the affected area to the deadzone.
CW: Dismemberment
[ With his sword he will then take his hand in one clean swipe. And immediately he will heal the stump over, closing the open wound so that he doesn't lose any large amounts of blood.
It's neatly done, though certainly will be inconvenient until he gets his new hand. ]
Re: CW: Dismemberment
[But he's agreeing to get his hand cut off to avoid corruption and dear gods, it really hits how fucked up this whole ride has been.]
[He breathes in sharply as he hears the dull thud of metal on flesh and there is an agonized cry because this is a lot and something has to give a bit. Even if it doesn't physically hurt, not even his view of violence as normal makes this easy.]
[He puts his remaining hand over his eyes. He doesn't want to look.] Ribs broken.
Re: CW: Dismemberment
[ But everyone has a lot going on and what is important is stopping the ooze from getting inside him. They can find someone later to help calm his nerves and ease off of everything that is happening so much right now. ]
I promise that you will be returned to normal.
[ With his hand removed and the injury healed over he gently places it upon his chest now. More glowy eyes and a pink bath for him. ]
Re: CW: Dismemberment
[He's lost a limb before. He's probably broken his ribs before. He just doesn't REMEMBER-]
Its over....fights over...
Re: CW: Dismemberment
[ A least for now. His jaw sets, brows furrowed. ]
We need to check on the other parts of the city and group. Everyone has been battling all over.
Re: CW: Dismemberment
Try and pace yourself. [Listen, he'd offer to help, but his Shenanigans are catching up to him.] Healers can't heal if they faceplant in the ground.
Thank you.