Entry tags:
Glory Ideal World
As you come to consciousness, you hear narration in your head. For some reason, this seems perfectly natural.
(OOC: Key items and concepts will be bolded in descriptions and dialogue, and your character will be able to sense they seem important as well. You can shoot any of them you see at any point. How do you shoot a concept? Don't worry about it. Just say what you're shooting in your action tag, and whether you are AFFIRMing or DENYing. In addition to doing damage to or reinforcing the ideal world illusion, shooting these may cause mental or physical effects. These affect everyone in the vicinity, not just the person who fired the bullet.
Otherwise, you can assume the guns have no effect on anything.
You can check your character's individual skill and their starting area in the signup sheet. Skills are one time use.)
STARTING AREAS: WORLD P | WORLD 1 | WORLD D
Welcome to Glory's Ideal World!There appears to be an almost ghostly pistol at your hip, hovering attached to nothing. It's a revolver with two settings, easy to pick up and fire, and the bullets themselves are even more incorporeal - shadows that dart through the air and disappear without a trace on impact.
You'll find you have a gun at your side. You'll use this to interact with the things and people in this world. Don't worry, though! This is not a normal gun, and it doesn't fire real bullets! No things or people will be harmed by being shot with them. In fact, they won't do anything at all unless you shoot at weak points—actually, let's call them key items or key concepts. In order to break through to reality, you'll need to identify which of them are true and accurate representations, and which are illusion or delusion. Destroy the delusions, and strengthen the truths! However, be careful—if you strengthen a delusion it will make it harder to escape this world, and if you destroy a truth it will be harder to escape with Glory and yourselves intact!
You have two kinds of bullets - "Affirm" bullets and "Deny" bullets. If you think something is true and should be reinforced, shoot it with an "Affirm" bullet! On the other hand, if you think it's false, shoot a "Deny" bullet! You'll find out what other effects this has as you go! You've even been given one special skill to help you out!
Of course, you can always leave things alone. But if you don't want to be trapped here forever, you'll need to make some decisions. So don't be shy. You've got unlimited ammo.
(OOC: Key items and concepts will be bolded in descriptions and dialogue, and your character will be able to sense they seem important as well. You can shoot any of them you see at any point. How do you shoot a concept? Don't worry about it. Just say what you're shooting in your action tag, and whether you are AFFIRMing or DENYing. In addition to doing damage to or reinforcing the ideal world illusion, shooting these may cause mental or physical effects. These affect everyone in the vicinity, not just the person who fired the bullet.
Otherwise, you can assume the guns have no effect on anything.
You can check your character's individual skill and their starting area in the signup sheet. Skills are one time use.)
STARTING AREAS: WORLD P | WORLD 1 | WORLD D
Re: WORLD 1: GAME SHOP
I was forced to abandon anything nonessential so they could mold me as they saw fit. After everything they did to me... I sometimes wonder what I am anymore. I didn't ask to become this way. It just... happened to me.
I'm not very competitive... Well, I never really played a lot of games. I'm only really learning to do it now.
When the voice fades, the poster dissolves entirely into dust.
Glory doesn't react other than to blink, disoriented.
Re: WORLD 1: GAME SHOP
he stows the gun away again. even if these are metaphorical bullets, it feels so wrong to be shooting one of these... ]
So what was that you were saying? Who am I talking to?
Re: WORLD 1: GAME SHOP
[She slides her deck into the duel disk on her arm, though it's... an awkward motion.]
Re: WORLD 1: GAME SHOP
Re: WORLD 1: GAME SHOP
[Though she sounds a little unsure]
Re: WORLD 1: GAME SHOP
Re: WORLD 1: GAME SHOP
Re: WORLD 1: GAME SHOP
Only if you can keep the explanation under three minutes.
Re: WORLD 1: GAME SHOP
[She fetches another deck from the other side of the shop, and hands it to him. The moment he takes it, he... knows how to play Duel Monsters, somehow?
...Though, not, like... very well. She only actually got one explanation from Intensity while he was drunk.]
Re: WORLD 1: GAME SHOP
he stares at it in his hand for a second, then sets it down on the table. does he still remember how to play? ]
Re: WORLD 1: GAME SHOP
Do you have time to stick around for a game?
Re: WORLD 1: GAME SHOP
Re: WORLD 1: GAME SHOP
It's only morning...
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This is a dream, Glory. I'm here to wake you up.
Re: WORLD 1: GAME SHOP
I'm not missing my pants or anything, though.
[She doesn't have pants she has a skirt. But whatever.]
Re: WORLD 1: GAME SHOP
Re: WORLD 1: GAME SHOP
...Sometimes.