Entry tags:
Glory Ideal World
As you come to consciousness, you hear narration in your head. For some reason, this seems perfectly natural.
(OOC: Key items and concepts will be bolded in descriptions and dialogue, and your character will be able to sense they seem important as well. You can shoot any of them you see at any point. How do you shoot a concept? Don't worry about it. Just say what you're shooting in your action tag, and whether you are AFFIRMing or DENYing. In addition to doing damage to or reinforcing the ideal world illusion, shooting these may cause mental or physical effects. These affect everyone in the vicinity, not just the person who fired the bullet.
Otherwise, you can assume the guns have no effect on anything.
You can check your character's individual skill and their starting area in the signup sheet. Skills are one time use.)
STARTING AREAS: WORLD P | WORLD 1 | WORLD D
Welcome to Glory's Ideal World!There appears to be an almost ghostly pistol at your hip, hovering attached to nothing. It's a revolver with two settings, easy to pick up and fire, and the bullets themselves are even more incorporeal - shadows that dart through the air and disappear without a trace on impact.
You'll find you have a gun at your side. You'll use this to interact with the things and people in this world. Don't worry, though! This is not a normal gun, and it doesn't fire real bullets! No things or people will be harmed by being shot with them. In fact, they won't do anything at all unless you shoot at weak points—actually, let's call them key items or key concepts. In order to break through to reality, you'll need to identify which of them are true and accurate representations, and which are illusion or delusion. Destroy the delusions, and strengthen the truths! However, be careful—if you strengthen a delusion it will make it harder to escape this world, and if you destroy a truth it will be harder to escape with Glory and yourselves intact!
You have two kinds of bullets - "Affirm" bullets and "Deny" bullets. If you think something is true and should be reinforced, shoot it with an "Affirm" bullet! On the other hand, if you think it's false, shoot a "Deny" bullet! You'll find out what other effects this has as you go! You've even been given one special skill to help you out!
Of course, you can always leave things alone. But if you don't want to be trapped here forever, you'll need to make some decisions. So don't be shy. You've got unlimited ammo.
(OOC: Key items and concepts will be bolded in descriptions and dialogue, and your character will be able to sense they seem important as well. You can shoot any of them you see at any point. How do you shoot a concept? Don't worry about it. Just say what you're shooting in your action tag, and whether you are AFFIRMing or DENYing. In addition to doing damage to or reinforcing the ideal world illusion, shooting these may cause mental or physical effects. These affect everyone in the vicinity, not just the person who fired the bullet.
Otherwise, you can assume the guns have no effect on anything.
You can check your character's individual skill and their starting area in the signup sheet. Skills are one time use.)
STARTING AREAS: WORLD P | WORLD 1 | WORLD D
Re: WORLD D: GARAGE
[reaches over to lightly run his fingers over the morning glory painted on the panel]
You'd make a fierce devil hunter riding this.
Re: WORLD D: GARAGE
That's the idea.
Re: WORLD D: GARAGE
is there a seat next to her at the table?]
Remind me again... how long you've been a part of our family?
Re: WORLD D: GARAGE
When you glance to see who it is, though, you're back in the garage. However, your feet aren't exactly on the ground... you seem to be levitating a few inches up. You can control it, though, and drop back down. In fact, it seems like you can levitate anything you can touch, just a little bit.
Re: WORLD D: GARAGE
he tries levitating the bike, just a little bit]
Re: WORLD D: GARAGE
Re: WORLD D: GARAGE
What do you think? A bike like this flying in the sky would be pretty impressive.
Re: WORLD D: GARAGE
Re: WORLD D: GARAGE
Re: WORLD D: GARAGE
Well, it wasn't a for-sure thing when Nero and I were in the orphanage, but it seems like it's been forever since we all got together...
Re: WORLD D: GARAGE
Glory... you know that isn't your past.
[can he Deny something she just said?]
Re: WORLD D: GARAGE
What are you talking about?
[There's just a slight hint of distress to her voice.]
Re: WORLD D: GARAGE
You didn't grow up in an orphanage with Nero. You became part of our family later. You are one of us... just not in the same way.
Re: WORLD D: GARAGE
I don't know what you're talking about.
Re: WORLD D: GARAGE
You know this isn't real. Deep down. You're the smartest out of all of us, probably--and you know what it's like to live your life while believing in an illusion. Don't let this get the better of you. It's not real... but it can be. It will be. You have a family now, even if you didn't before. We're not going to let you go. We're not going to let you be alone, ever again.
... so please, wake up.
Re: WORLD D: GARAGE
I can't... That's not...
Stay with me here. Isn't that better...?
Re: WORLD D: GARAGE
[starts trying to tug her out of her seat]
Come with me.
Re: WORLD D: GARAGE
[But it's faint, and she lets him tug her up.]
Re: WORLD D: GARAGE
[heading out of the garage and back to the statue in the courtyard]
Re: WORLD D: GARAGE
In the courtyard, something is different.]
Re: WORLD D: GARAGE