Entry tags:
Glory Ideal World
As you come to consciousness, you hear narration in your head. For some reason, this seems perfectly natural.
(OOC: Key items and concepts will be bolded in descriptions and dialogue, and your character will be able to sense they seem important as well. You can shoot any of them you see at any point. How do you shoot a concept? Don't worry about it. Just say what you're shooting in your action tag, and whether you are AFFIRMing or DENYing. In addition to doing damage to or reinforcing the ideal world illusion, shooting these may cause mental or physical effects. These affect everyone in the vicinity, not just the person who fired the bullet.
Otherwise, you can assume the guns have no effect on anything.
You can check your character's individual skill and their starting area in the signup sheet. Skills are one time use.)
STARTING AREAS: WORLD P | WORLD 1 | WORLD D
Welcome to Glory's Ideal World!There appears to be an almost ghostly pistol at your hip, hovering attached to nothing. It's a revolver with two settings, easy to pick up and fire, and the bullets themselves are even more incorporeal - shadows that dart through the air and disappear without a trace on impact.
You'll find you have a gun at your side. You'll use this to interact with the things and people in this world. Don't worry, though! This is not a normal gun, and it doesn't fire real bullets! No things or people will be harmed by being shot with them. In fact, they won't do anything at all unless you shoot at weak points—actually, let's call them key items or key concepts. In order to break through to reality, you'll need to identify which of them are true and accurate representations, and which are illusion or delusion. Destroy the delusions, and strengthen the truths! However, be careful—if you strengthen a delusion it will make it harder to escape this world, and if you destroy a truth it will be harder to escape with Glory and yourselves intact!
You have two kinds of bullets - "Affirm" bullets and "Deny" bullets. If you think something is true and should be reinforced, shoot it with an "Affirm" bullet! On the other hand, if you think it's false, shoot a "Deny" bullet! You'll find out what other effects this has as you go! You've even been given one special skill to help you out!
Of course, you can always leave things alone. But if you don't want to be trapped here forever, you'll need to make some decisions. So don't be shy. You've got unlimited ammo.
(OOC: Key items and concepts will be bolded in descriptions and dialogue, and your character will be able to sense they seem important as well. You can shoot any of them you see at any point. How do you shoot a concept? Don't worry about it. Just say what you're shooting in your action tag, and whether you are AFFIRMing or DENYing. In addition to doing damage to or reinforcing the ideal world illusion, shooting these may cause mental or physical effects. These affect everyone in the vicinity, not just the person who fired the bullet.
Otherwise, you can assume the guns have no effect on anything.
You can check your character's individual skill and their starting area in the signup sheet. Skills are one time use.)
STARTING AREAS: WORLD P | WORLD 1 | WORLD D
Re: WORLD D: GARAGE
Research, for one. On demons. Things that might help with devil hunting, really.
[Not the raising a tower to the underworld kind of demon research!]
Re: WORLD D: GARAGE
You'd... still need to live somewhere though.
Re: WORLD D: GARAGE
...In a...house?
Re: WORLD D: GARAGE
Yes...? That's where people usually live...
Re: WORLD D: GARAGE
I'll stay at Dante's shop, then.
[No he's not going to ask if that's okay or if there's a spare room. He'll just park himself on the floor. Maybe the couch if he's feeling fancy.]
Re: WORLD D: GARAGE
Maybe you and Morning Glory could rent a place for a while. Until we save up enough to buy a proper house.
Re: WORLD D: GARAGE
...Dealing with rent and...human things, that sounds like a lot. I'd likely be away too much for a permanent home to be worthwhile.
Re: WORLD D: GARAGE
But, it'd... still be nice to have, I dunno. A place to put your stuff. Where we could find you or-- leave things for you.
Re: WORLD D: GARAGE
--Oh]
...Maybe. If you wanted.
Re: WORLD D: GARAGE
Putting down roots isn't the worst thing in the world, right?
I mean, if they're not the blood sucking kind.
Re: WORLD D: GARAGE
[He's been debating whether he should say anything, but... Nero should probably know that he has split priorities, right?]
Assuming it goes as intended, I won't be around at all times. Though I don't intend to disappear...if you all want me to be there.
Re: WORLD D: GARAGE
Of course we want you there. God. Have I ever said I don't want you here?
Re: WORLD D: GARAGE
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1/3
Okay, Dante clearly has baggage. Whatever. But I'd--
I would... ... .. .
Re: WORLD D: GARAGE
maybe trust...
Re: WORLD D: GARAGE
nnnow..........
Re: WORLD D: GARAGE
...Who I am now can still change, you know.
Re: WORLD D: GARAGE
Then I'll worry 'bout it later. If it happens.
Re: WORLD D: GARAGE
[That was a lot though so he just. Looks around, anywhere that isn't Nero, awkward.]
Re: WORLD D: GARAGE
[...
........]
Back to... the investigating then.
Re: WORLD D: GARAGE
Right... Let me know if you see anything.
[Time to go check out the lobby or something!!]
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