Entry tags:
Glory Ideal World
As you come to consciousness, you hear narration in your head. For some reason, this seems perfectly natural.
(OOC: Key items and concepts will be bolded in descriptions and dialogue, and your character will be able to sense they seem important as well. You can shoot any of them you see at any point. How do you shoot a concept? Don't worry about it. Just say what you're shooting in your action tag, and whether you are AFFIRMing or DENYing. In addition to doing damage to or reinforcing the ideal world illusion, shooting these may cause mental or physical effects. These affect everyone in the vicinity, not just the person who fired the bullet.
Otherwise, you can assume the guns have no effect on anything.
You can check your character's individual skill and their starting area in the signup sheet. Skills are one time use.)
STARTING AREAS: WORLD P | WORLD 1 | WORLD D
Welcome to Glory's Ideal World!There appears to be an almost ghostly pistol at your hip, hovering attached to nothing. It's a revolver with two settings, easy to pick up and fire, and the bullets themselves are even more incorporeal - shadows that dart through the air and disappear without a trace on impact.
You'll find you have a gun at your side. You'll use this to interact with the things and people in this world. Don't worry, though! This is not a normal gun, and it doesn't fire real bullets! No things or people will be harmed by being shot with them. In fact, they won't do anything at all unless you shoot at weak points—actually, let's call them key items or key concepts. In order to break through to reality, you'll need to identify which of them are true and accurate representations, and which are illusion or delusion. Destroy the delusions, and strengthen the truths! However, be careful—if you strengthen a delusion it will make it harder to escape this world, and if you destroy a truth it will be harder to escape with Glory and yourselves intact!
You have two kinds of bullets - "Affirm" bullets and "Deny" bullets. If you think something is true and should be reinforced, shoot it with an "Affirm" bullet! On the other hand, if you think it's false, shoot a "Deny" bullet! You'll find out what other effects this has as you go! You've even been given one special skill to help you out!
Of course, you can always leave things alone. But if you don't want to be trapped here forever, you'll need to make some decisions. So don't be shy. You've got unlimited ammo.
(OOC: Key items and concepts will be bolded in descriptions and dialogue, and your character will be able to sense they seem important as well. You can shoot any of them you see at any point. How do you shoot a concept? Don't worry about it. Just say what you're shooting in your action tag, and whether you are AFFIRMing or DENYing. In addition to doing damage to or reinforcing the ideal world illusion, shooting these may cause mental or physical effects. These affect everyone in the vicinity, not just the person who fired the bullet.
Otherwise, you can assume the guns have no effect on anything.
You can check your character's individual skill and their starting area in the signup sheet. Skills are one time use.)
STARTING AREAS: WORLD P | WORLD 1 | WORLD D
Re: WORLD D: BEDROOM
Do you like those...?
[They're more decorative knives than the ones in the garage? You wouldn't take them into a fight, anyway. But they are still very sharp.]
Re: WORLD D: BEDROOM
[Takes a floating knife in his hand and looks it over,]
Re: WORLD D: BEDROOM
[It's probably something like this.]
Re: WORLD D: BEDROOM
Gonna shoot it with an Affirm bullet.]
Maybe I should get you some.
Re: WORLD D: BEDROOM
I wouldn't say no, obviously...
[The knife glints and then darken at the impact of the bullet. Then you can feel something... a bright line of pain down the center of your chest, under your clothes. It seems like a shallow cut, but you can still feel blood welling to the surface.
But the instant you move to try to touch it, or shift your clothes—the pain is gone, and your chest is unmarked. There's a lingering sensation, though... an itch that crawls across your skin and makes you want someone to spill your blood. Just a little.
Also, something happens.]
Re: WORLD D: BEDROOM
[Is that good??? Uh. Shit. Nero absently scratches his chest where the phantom pain happened, confused.
Well... he'll shoot Affirm at the bondage too. Though he's trying to do it without making direct eye contact with it.]
Re: WORLD D: BEDROOM
I trust you. Not knowing what's going to happen just means there's a lot of... anticipation.
Then something releases, and you can move your arms freely again. You still can't see, but that seems to just be because there's a ribbon tied across your eyes, which is easily removed. But you still feel antsy, like you just walked into a room and have forgotten what you were there for. The feeling doesn't go away.
Re: WORLD D: BEDROOM
Yup he sure doesn't know what he came into this room to look for BUT HE'S DONE NOW rips off the ribbon and runs back to the lobby!!!]
Re: WORLD D: BEDROOM
Re: WORLD D: BEDROOM
Re: WORLD D: BEDROOM
After a moment the warmth fades, and you're left feeling a different hind of heat. You're suddenly... very horny. So horny as to be distracting.
But more distracting, perhaps, is what happens after that.
Re: WORLD D: BEDROOM
C'mon, special ability! Comfort can negate inopportune horniness, right? RIGHT???]
Re: WORLD D: BEDROOM
Re: WORLD D: BEDROOM
gonna run out to check on the statue in the courtyard. Let's see if a few kicks won't do the trick now.]
Hang tight, Morning Glory.
Re: WORLD D: BEDROOM
Don't go.
Re: WORLD D: BEDROOM
[Floats her! So she can't drag him back]
But when we get outta here, I promise - we're gonna make this dream real.
Re: WORLD D: BEDROOM
...You can't. Not for real.
Re: WORLD D: BEDROOM
The next closest thing, then.