Entry tags:
Glory Ideal World
As you come to consciousness, you hear narration in your head. For some reason, this seems perfectly natural.
(OOC: Key items and concepts will be bolded in descriptions and dialogue, and your character will be able to sense they seem important as well. You can shoot any of them you see at any point. How do you shoot a concept? Don't worry about it. Just say what you're shooting in your action tag, and whether you are AFFIRMing or DENYing. In addition to doing damage to or reinforcing the ideal world illusion, shooting these may cause mental or physical effects. These affect everyone in the vicinity, not just the person who fired the bullet.
Otherwise, you can assume the guns have no effect on anything.
You can check your character's individual skill and their starting area in the signup sheet. Skills are one time use.)
STARTING AREAS: WORLD P | WORLD 1 | WORLD D
Welcome to Glory's Ideal World!There appears to be an almost ghostly pistol at your hip, hovering attached to nothing. It's a revolver with two settings, easy to pick up and fire, and the bullets themselves are even more incorporeal - shadows that dart through the air and disappear without a trace on impact.
You'll find you have a gun at your side. You'll use this to interact with the things and people in this world. Don't worry, though! This is not a normal gun, and it doesn't fire real bullets! No things or people will be harmed by being shot with them. In fact, they won't do anything at all unless you shoot at weak points—actually, let's call them key items or key concepts. In order to break through to reality, you'll need to identify which of them are true and accurate representations, and which are illusion or delusion. Destroy the delusions, and strengthen the truths! However, be careful—if you strengthen a delusion it will make it harder to escape this world, and if you destroy a truth it will be harder to escape with Glory and yourselves intact!
You have two kinds of bullets - "Affirm" bullets and "Deny" bullets. If you think something is true and should be reinforced, shoot it with an "Affirm" bullet! On the other hand, if you think it's false, shoot a "Deny" bullet! You'll find out what other effects this has as you go! You've even been given one special skill to help you out!
Of course, you can always leave things alone. But if you don't want to be trapped here forever, you'll need to make some decisions. So don't be shy. You've got unlimited ammo.
(OOC: Key items and concepts will be bolded in descriptions and dialogue, and your character will be able to sense they seem important as well. You can shoot any of them you see at any point. How do you shoot a concept? Don't worry about it. Just say what you're shooting in your action tag, and whether you are AFFIRMing or DENYing. In addition to doing damage to or reinforcing the ideal world illusion, shooting these may cause mental or physical effects. These affect everyone in the vicinity, not just the person who fired the bullet.
Otherwise, you can assume the guns have no effect on anything.
You can check your character's individual skill and their starting area in the signup sheet. Skills are one time use.)
STARTING AREAS: WORLD P | WORLD 1 | WORLD D
Re: WORLD R
Re: WORLD R
Re: WORLD R
Re: WORLD R
Re: WORLD R
Who gives it a shit what or who it came from? No matter what you gave to her, the minute you handed it over to her, it was hers. Every piece that makes up the person she is—she's the one who takes all that and puts it into motion. That's what living is.
You already left the story a long time ago.
[ and he lifts his gun and shoots Deny. ]
Re: WORLD R
No one just comes into being and that's who they are. They grow and change. I'm starting from being a fake person. That's not an easy place to start. But it's not fundamentally different from anyone else. Normal people are born and become who they are based on their decisions and their experiences. Everyone has made decisions about what they want and who they want to be since I've been here. And so have I.
Sometimes it feels like I'm building a house on a foundation made of paper. I have everything I've built, and there isn't really anything I can do but keep working on it, but... maybe I'm missing some fundamental pieces and it will never be a real house. It's not worth worrying about, though. Since in reality, there isn't anything I can do but do my best to move forward from here.
And then suddenly the room around you crumples, as if it is, in fact, made out of paper. And you wake up.