Entry tags:
Yvette's super fun spy simulator: Session II
Objective: Convince Yvette to leave the Ideal World.
The following is ICly known:
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
The following is ICly known:
- Unit abilities are off
- Yvette is actively trying to sabotage players
- One tactic is making interaction "pay for play," using memories, specifically those of Yvette. (max 5)
- False memories will not be accepted as Payment.
- Alternate Payment is negotiable, but will also result in forgetting what is paid (roll 1d6 with a score of 4 or higher for an accepted alternate payment)
- Use of force is highly inadvisable, and the condition for success is extremely low. Failure will result in a false memory.
- Your smartphone works, and can be used to document inconsistencies in the Ideal World.
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
Re: Park
Yvette glances up from her clipboard without the slightest bit of recognition. She looks thoroughly unimpressed, and speaks in an impatient clip:
"You're late. Would you like a lesson or would you like to skip straight to the practical exam?"
[[ Lesson: 1 memory, practical exam roll 6d6 and score 3 or higher 3 times to pass ]]
Re: Park
I think I can pass a practical exam with minimal effort. What's the challenge?
Re: Park
Re: Park
[ And maybe he can knock some of the astroturf over ]
Re: Park
"Very well, whenever you're ready."
[[flavortext for astroturf forthcoming post-sparring]]
Re: Park
[ And eager to make the first move! His style is full of annoying flips and dodge rolls that he especially benefits from thanks to still being a small boy. He's careful to pull any blows that could do actual damage, never using more force than a hard tap at most.
Rolls: 6d6 (3 1 6 4 6 1) ]
Re: Park
Considering the two absolutely perfect direct hits she takes, it's surprising that she's only a little out of breath. She picks up the clipboard and puts a check next to his name.
He passes.
[[ +2 bonus to any rolls related to physical attack, defense or evasion ]]
The tiles of astroturf are easy enough to lift. Scribbled on the concrete floor is a question:
Why are you here?
Your entire left side goes numb for thirty seconds. Just long enough for you to be aware that it has happened.
Then everything returns to normal.
Re: Park
What the hell...
[ And more importantly, glancing at Yvette ]
Did you see that?
Re: Park
"You're late."
It appears she is on a loop. He is free to study, assess his social skills, take a break, or try his hand at acting
Re: Park
Time to try acting ]
Re: Park