Entry tags:
Yvette's super fun spy simulator: Session II
Objective: Convince Yvette to leave the Ideal World.
The following is ICly known:
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
The following is ICly known:
- Unit abilities are off
- Yvette is actively trying to sabotage players
- One tactic is making interaction "pay for play," using memories, specifically those of Yvette. (max 5)
- False memories will not be accepted as Payment.
- Alternate Payment is negotiable, but will also result in forgetting what is paid (roll 1d6 with a score of 4 or higher for an accepted alternate payment)
- Use of force is highly inadvisable, and the condition for success is extremely low. Failure will result in a false memory.
- Your smartphone works, and can be used to document inconsistencies in the Ideal World.
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
Re: Casino Party!
"Please memorize the card. Then place it back into the deck and shuffle it as many times as you'd like."
Re: Casino Party!
Re: Casino Party!
"Is your card there?"
Re: Casino Party!
It should be here [pointing out where it'd be in the sequence]
Re: Casino Party!
She walks a few yards over to the bar refrigerator, and fetches a bucket of lemons.
"Pick a lemon."
Re: Casino Party!
Re: Casino Party!
"Please cut it open for me."
Re: Casino Party!
Re: Casino Party!
[[ +2 bonus to any rolls related to dexterity i.e. lock-picking, sleight of hand, or theft ]]
Re: Casino Party!
Re: Casino Party!
She doesn't say much after that, and goes back to serving cardboard people.
You may advance to Combat, take a Break, Study, or practice Acting.
Re: Casino Party!
Well, lets wander over to Acting, because it's easier to do the stuff he'll like first.]
Re: Casino Party!