Entry tags:
Yvette's super fun spy simulator: Session II
Objective: Convince Yvette to leave the Ideal World.
The following is ICly known:
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
The following is ICly known:
- Unit abilities are off
- Yvette is actively trying to sabotage players
- One tactic is making interaction "pay for play," using memories, specifically those of Yvette. (max 5)
- False memories will not be accepted as Payment.
- Alternate Payment is negotiable, but will also result in forgetting what is paid (roll 1d6 with a score of 4 or higher for an accepted alternate payment)
- Use of force is highly inadvisable, and the condition for success is extremely low. Failure will result in a false memory.
- Your smartphone works, and can be used to document inconsistencies in the Ideal World.
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
Re: Dressing Room
...This is probably normal though, huh?
Re: Dressing Room
Re: Dressing Room
[Takes a few selfies and then wanders over to glance through the script]
Re: Dressing Room
Don't speak so formally, you sound like a fucking robot.
There's one written in pale gold:
You're too stiff. Socially. It's suffocating. You can't even just kiss a man, it has to be about furthering your goals, and that's where you fail.
It goes on and on, though the notes start to thin out near the end of the script.
Wedged at the back of the script is a pen, and on the last page is a small note, in pink ink and in Yvette's handwriting: Who can I become to fix this?
Re: Dressing Room
Re: Dressing Room
You're free to try Combat, take a Break, Study or go to the Practice Room
Re: Dressing Room
Re: Dressing Room