Entry tags:
Yvette's super fun spy simulator: Session II
Objective: Convince Yvette to leave the Ideal World.
The following is ICly known:
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
The following is ICly known:
- Unit abilities are off
- Yvette is actively trying to sabotage players
- One tactic is making interaction "pay for play," using memories, specifically those of Yvette. (max 5)
- False memories will not be accepted as Payment.
- Alternate Payment is negotiable, but will also result in forgetting what is paid (roll 1d6 with a score of 4 or higher for an accepted alternate payment)
- Use of force is highly inadvisable, and the condition for success is extremely low. Failure will result in a false memory.
- Your smartphone works, and can be used to document inconsistencies in the Ideal World.
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
Re: Library
Are you trying to tell me my watching over of Ruru is inadequate? Or do you not remember me as well?
Re: Library
But no, I don't know anyone personally."
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[[ Furi: visit at least one more zone, hit the practice room and you're there. ]]
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[And that is what he will do!]
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You get the impression if you wandered into it, you'd wander forever, without the possibility of return. ]
Re: Library
You are aware you have a painted backdrop, are you not?
Re: Library
"I'll forward you complaint on to the Library Director. Is there something else I can help you with?"
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[He drums his fingers on the desk.]
One. The puzzle that is you. I have yet to think of a suitable gift or skill you might desire. Do you have a recommendation?
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Previously accepted methods of payment include: memories of Creme Yvette, a magic trick, covering a work shift, and a kiss."
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[He holds out his hand.]
There is more to life than serving others. I know how much she loves her job and I do not wish to part her from it. However, she does not have to be alone.
[And I guess if Yvette takes it, she will get their grandpa/granddaughter date memories!]
Re: Library
[ Taking his hand, and that memory is gone now. ]
If you wish to understand me, if you wish to understand why this place exists at all, you'll find the answer in the Piano Bench of the Practice Room.
Re: Library
[Can he reach over and give her a light kiss to the forehead? If not, he'll pat her shoulder and head to the piano room.]
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And he ends up here