Entry tags:
Yvette's super fun spy simulator: Session II
Objective: Convince Yvette to leave the Ideal World.
The following is ICly known:
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
The following is ICly known:
- Unit abilities are off
- Yvette is actively trying to sabotage players
- One tactic is making interaction "pay for play," using memories, specifically those of Yvette. (max 5)
- False memories will not be accepted as Payment.
- Alternate Payment is negotiable, but will also result in forgetting what is paid (roll 1d6 with a score of 4 or higher for an accepted alternate payment)
- Use of force is highly inadvisable, and the condition for success is extremely low. Failure will result in a false memory.
- Your smartphone works, and can be used to document inconsistencies in the Ideal World.
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
Re: Library
"The library director has a peculiar sense of humor."
Re: Library
Re: Library
Re: Library
Re: Library
Re: Library
Re: Library
Re: Library
I want the whole thing.
Re: Library
Re: Library
[And holds up his precious feelings book before turning to head up the stairs]
Re: Library
Re: Library
Re: Library
You get the impression if you wandered into it, you'd wander forever, without the possibility of return.
Re: Library
Is this a feature or a bug?
Re: Library
"Shall I report your concerns to management?"
Re: Library
Re: Library
There's a long pause, and her expression goes especially blank. After a blink, she resets on a loop: "Hello, and welcome to the Library. How may I help you?"
You may investigate the book drop take a break or try Acting.
Re: Library
Well.
Here we go.]
Re: Library