Entry tags:
Yvette's super fun spy simulator: Session II
Objective: Convince Yvette to leave the Ideal World.
The following is ICly known:
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
The following is ICly known:
- Unit abilities are off
- Yvette is actively trying to sabotage players
- One tactic is making interaction "pay for play," using memories, specifically those of Yvette. (max 5)
- False memories will not be accepted as Payment.
- Alternate Payment is negotiable, but will also result in forgetting what is paid (roll 1d6 with a score of 4 or higher for an accepted alternate payment)
- Use of force is highly inadvisable, and the condition for success is extremely low. Failure will result in a false memory.
- Your smartphone works, and can be used to document inconsistencies in the Ideal World.
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
Re: Dressing Room
Re: Dressing Room
He takes out the pen and writes one word underneath Yvette's handwriting]
Yourself.
[And then goes to find a suit to wear]
Re: Dressing Room
However, when you look in the mirror, you'll see yourself in regular clothes.
Thank goodness, you're not in your underwear. Wouldn't that be embarrassing?
Re: Dressing Room
There are a lot of metaphors in your headspace.
But okay. Suited up. Has a script. And for lack of anything else, he's going to read the first few pages of his feelings book like one would MC a card game tournament.
Yep.
That's all he has]
Re: Dressing Room
You're free to take a break or proceed to the practice room.
Re: Dressing Room
PRACTICE]
Re: Dressing Room