Entry tags:
Yvette's super fun spy simulator: Session II
Objective: Convince Yvette to leave the Ideal World.
The following is ICly known:
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
The following is ICly known:
- Unit abilities are off
- Yvette is actively trying to sabotage players
- One tactic is making interaction "pay for play," using memories, specifically those of Yvette. (max 5)
- False memories will not be accepted as Payment.
- Alternate Payment is negotiable, but will also result in forgetting what is paid (roll 1d6 with a score of 4 or higher for an accepted alternate payment)
- Use of force is highly inadvisable, and the condition for success is extremely low. Failure will result in a false memory.
- Your smartphone works, and can be used to document inconsistencies in the Ideal World.
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
Re: Casino Party!
Re: Casino Party!
There's still a lot that I don't remember, so I don't think I know how to do any of those things very well . . .
Re: Casino Party!
Or I can teach you something useful."
That will, of course, cost her, but that seems to be her Modus Operandi.
Re: Casino Party!
Re: Casino Party!
"Of course."
Re: Casino Party!
[ goes quiet for a while, thoughtful . . .
extends a hand to pat yvette's head. ]
Re: Casino Party!
Yvette blushes and laughs.
+2 to any rolls related to Social Skills i.e., charm and negotiation.
You may now proceed to the Combat assessment, Take a Break or study Acting.
Re: Casino Party!
I'll come back later ... after that, we can cuddle and take a break together, okay?
[ she, of course, really doesn't want to do the combat assessment at all if she can help it, so it's off to acting. ]
Re: Casino Party!
as she waves goodbye, the scenery changes