Imeeji Idol Productions ([personal profile] idolpro) wrote2020-08-02 12:01 pm
Entry tags:

Yvette's super fun spy simulator: Session II

Objective: Convince Yvette to leave the Ideal World.
The following is ICly known:
  • Unit abilities are off
  • Yvette is actively trying to sabotage players
  • One tactic is making interaction "pay for play," using memories, specifically those of Yvette. (max 5)
  • False memories will not be accepted as Payment.
  • Alternate Payment is negotiable, but will also result in forgetting what is paid (roll 1d6 with a score of 4 or higher for an accepted alternate payment)
  • Use of force is highly inadvisable, and the condition for success is extremely low. Failure will result in a false memory.
  • Your smartphone works, and can be used to document inconsistencies in the Ideal World.
tl;dr The more evidence you collect, the more convincing you are; memories can be used to fast track, but if they run low, you get mindfucked.
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
tradesecret: Quotes from "Clue" (Default)

[personal profile] tradesecret 2020-08-29 03:16 am (UTC)(link)
The bustle of the cardboard crowd can't be traced to any individual source, like auditory phantoms swirling about. Written on the back of some of the cardboard cutouts is one question:

What good does working hard do?

You find yourself in a hospital bed, staring at the ceiling. You're immobile, just breathing hurts, and you know there's nothing that can be done to cure you. Wallowing in frustration and bitterness, you resent those who can live their lives freely.

When you blink, the vision is gone.