Entry tags:
Betrayal 3: pep!pep!
[ You spill out of the elevator into the ATM & Gashapon Hall—the elevator is gone when you look back.
A quiet, largely-empty and slightly musty hallway but for a handful of ATMs lined up next to a row of Imeeji Idol Productions gashapon machines that dispense stickers, photocards, and low-budget figurines of random idols. There's a promise of some special seasonal SSR figures that are… hm. Bloodstained, murderous, with missing limbs and eyes. That sure is a theme. Only 50 points a play!
It's quiet here, and you're familiar with quiet. You remember the long trek across the desert, with little companionship and fewer supplies. You remember when your sole traveling companion from those difficult, difficult years got a snake bite that turned septic, and how the rot spread, and spread, until there was only one last good thing you could do for them… and then you were alone.
It's in the script someone's written for you, in your hand. Now, you have your own history, your own words and you can give those to the audience instead. But enough pain, enough destabilization, and you don't know if you'll want to keep sharing. They've set the stage for someone else, given you a prop, and you feel that. Reality isn't wanted here—no, you need to be larger than life, in this place, to not be devoured by the narrative, reduced to an extra. The script whispers for you to lock that troublesome self away, and try on this new role for size, and you'll be a star.
...but there's no point in casting a top-tier idol like you if you can't put your own spin on it, of course. At the bottom of the script, there's a note someone's written with a smiley-face: "just ad-lib, you're gonna be great :)"
Set on top of one of the ATMs is a stack of credit cards.
A readout on your phone tells you the rules and displays the basic goal (explore the rooms of the casino) as well as the item that you've been given (Credit Card). Only once you leave your starting room does your phone update to display your role's traitor goal (to kill someone who is injured or who you deem to be suffering). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is an exit to the East. ]
A quiet, largely-empty and slightly musty hallway but for a handful of ATMs lined up next to a row of Imeeji Idol Productions gashapon machines that dispense stickers, photocards, and low-budget figurines of random idols. There's a promise of some special seasonal SSR figures that are… hm. Bloodstained, murderous, with missing limbs and eyes. That sure is a theme. Only 50 points a play!
It's quiet here, and you're familiar with quiet. You remember the long trek across the desert, with little companionship and fewer supplies. You remember when your sole traveling companion from those difficult, difficult years got a snake bite that turned septic, and how the rot spread, and spread, until there was only one last good thing you could do for them… and then you were alone.
It's in the script someone's written for you, in your hand. Now, you have your own history, your own words and you can give those to the audience instead. But enough pain, enough destabilization, and you don't know if you'll want to keep sharing. They've set the stage for someone else, given you a prop, and you feel that. Reality isn't wanted here—no, you need to be larger than life, in this place, to not be devoured by the narrative, reduced to an extra. The script whispers for you to lock that troublesome self away, and try on this new role for size, and you'll be a star.
...but there's no point in casting a top-tier idol like you if you can't put your own spin on it, of course. At the bottom of the script, there's a note someone's written with a smiley-face: "just ad-lib, you're gonna be great :)"
Set on top of one of the ATMs is a stack of credit cards.
A readout on your phone tells you the rules and displays the basic goal (explore the rooms of the casino) as well as the item that you've been given (Credit Card). Only once you leave your starting room does your phone update to display your role's traitor goal (to kill someone who is injured or who you deem to be suffering). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is an exit to the East. ]
Re: SESSION 10 DISCUSSION
Honestly it wasn't that bad a time for me the first time they did this whole game, just that the scale goes all the way from megatrauma that'll take a lifetime ta get over ta like... fun romp through a tourist attraction...
Re: SESSION 10 DISCUSSION
Re: SESSION 10 DISCUSSION
[Has to go through the gachas four times before he gets a sticker. He lingers slightly on the first item he got--a low-budget figurine of a brunette girl with a red scarf that doesn't quite match the maid uniform... Shakes his head and sticks the sticker up on top of the ATM.]
We've been tryin' ta keep track of rounds. Seems like it's been at least seven times at this point.
Re: SESSION 10 DISCUSSION
Re: SESSION 10 DISCUSSION
Yeah... it's super weird and feels like no time passed... S'not much point worrying about it though, it's just ta sorta figure out how suspicious we gotta be of other teams.
Anyway, ya got any way ta protect yourself?
[Patting himself down--he's still got his cursed knife and an axe]
Re: SESSION 10 DISCUSSION
Er. . . yeah, I gots––
[And dumping her loot: the starter credit card, pickpocket gloves, a CD that makes people ~lose it~, and a blueprint so she can cheat.
It kinda suits her, really.]
Re: SESSION 10 DISCUSSION
[Axe, knife, starting card. He immediately leans to look at the blueprint]
Re: SESSION 10 DISCUSSION
Re: SESSION 10 DISCUSSION