Entry tags:
Betrayal 3: pep!pep!
[ You spill out of the elevator into the ATM & Gashapon Hall—the elevator is gone when you look back.
A quiet, largely-empty and slightly musty hallway but for a handful of ATMs lined up next to a row of Imeeji Idol Productions gashapon machines that dispense stickers, photocards, and low-budget figurines of random idols. There's a promise of some special seasonal SSR figures that are… hm. Bloodstained, murderous, with missing limbs and eyes. That sure is a theme. Only 50 points a play!
It's quiet here, and you're familiar with quiet. You remember the long trek across the desert, with little companionship and fewer supplies. You remember when your sole traveling companion from those difficult, difficult years got a snake bite that turned septic, and how the rot spread, and spread, until there was only one last good thing you could do for them… and then you were alone.
It's in the script someone's written for you, in your hand. Now, you have your own history, your own words and you can give those to the audience instead. But enough pain, enough destabilization, and you don't know if you'll want to keep sharing. They've set the stage for someone else, given you a prop, and you feel that. Reality isn't wanted here—no, you need to be larger than life, in this place, to not be devoured by the narrative, reduced to an extra. The script whispers for you to lock that troublesome self away, and try on this new role for size, and you'll be a star.
...but there's no point in casting a top-tier idol like you if you can't put your own spin on it, of course. At the bottom of the script, there's a note someone's written with a smiley-face: "just ad-lib, you're gonna be great :)"
Set on top of one of the ATMs is a stack of credit cards.
A readout on your phone tells you the rules and displays the basic goal (explore the rooms of the casino) as well as the item that you've been given (Credit Card). Only once you leave your starting room does your phone update to display your role's traitor goal (to kill someone who is injured or who you deem to be suffering). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is an exit to the East. ]
A quiet, largely-empty and slightly musty hallway but for a handful of ATMs lined up next to a row of Imeeji Idol Productions gashapon machines that dispense stickers, photocards, and low-budget figurines of random idols. There's a promise of some special seasonal SSR figures that are… hm. Bloodstained, murderous, with missing limbs and eyes. That sure is a theme. Only 50 points a play!
It's quiet here, and you're familiar with quiet. You remember the long trek across the desert, with little companionship and fewer supplies. You remember when your sole traveling companion from those difficult, difficult years got a snake bite that turned septic, and how the rot spread, and spread, until there was only one last good thing you could do for them… and then you were alone.
It's in the script someone's written for you, in your hand. Now, you have your own history, your own words and you can give those to the audience instead. But enough pain, enough destabilization, and you don't know if you'll want to keep sharing. They've set the stage for someone else, given you a prop, and you feel that. Reality isn't wanted here—no, you need to be larger than life, in this place, to not be devoured by the narrative, reduced to an extra. The script whispers for you to lock that troublesome self away, and try on this new role for size, and you'll be a star.
...but there's no point in casting a top-tier idol like you if you can't put your own spin on it, of course. At the bottom of the script, there's a note someone's written with a smiley-face: "just ad-lib, you're gonna be great :)"
Set on top of one of the ATMs is a stack of credit cards.
A readout on your phone tells you the rules and displays the basic goal (explore the rooms of the casino) as well as the item that you've been given (Credit Card). Only once you leave your starting room does your phone update to display your role's traitor goal (to kill someone who is injured or who you deem to be suffering). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is an exit to the East. ]
Re: SESSION 21 DISCUSSION
Ren? What happened?
Re: SESSION 21 DISCUSSION
[And died, but she is still processing that.]
Re: SESSION 21 DISCUSSION
Re: SESSION 21 DISCUSSION
Re: SESSION 21 DISCUSSION
Re: SESSION 21 DISCUSSION
[Now? If she got into a fight she would probably try to kill someone without hesitation, but she doesn't want the others to know she died unless someone calls her on it like Senpai.]
Re: SESSION 21 DISCUSSION
Re: SESSION 21 DISCUSSION
[They're both kind of like the secret boss in a dungeon compared to the rest of Pep.]
Everyone is accepting of what I am and that's fine, but I'm still dangerous if I'm injured at all.
[She's technically dangerous now, but she won't hurt Pep.]
Re: SESSION 21 DISCUSSION
They can take care of themselves, even with you or I.
Re: SESSION 21 DISCUSSION
[She'd wanted to eat Moxie after having to chop off her own hand. That had been fun.]
I still worry, that's all. It's probably past the point of worrying someone will end up hating me but I don't want to hurt any of ours.
[Maybe a slip of the tongue, maybe not. She does want to hurt others though. Why should they all be able to run around while Pep tries to avoid confrontations? It's probably a twisted view in her head.]
Re: SESSION 21 DISCUSSION