Entry tags:
Betrayal 3: pep!pep!
[ You spill out of the elevator into the ATM & Gashapon Hall—the elevator is gone when you look back.
A quiet, largely-empty and slightly musty hallway but for a handful of ATMs lined up next to a row of Imeeji Idol Productions gashapon machines that dispense stickers, photocards, and low-budget figurines of random idols. There's a promise of some special seasonal SSR figures that are… hm. Bloodstained, murderous, with missing limbs and eyes. That sure is a theme. Only 50 points a play!
It's quiet here, and you're familiar with quiet. You remember the long trek across the desert, with little companionship and fewer supplies. You remember when your sole traveling companion from those difficult, difficult years got a snake bite that turned septic, and how the rot spread, and spread, until there was only one last good thing you could do for them… and then you were alone.
It's in the script someone's written for you, in your hand. Now, you have your own history, your own words and you can give those to the audience instead. But enough pain, enough destabilization, and you don't know if you'll want to keep sharing. They've set the stage for someone else, given you a prop, and you feel that. Reality isn't wanted here—no, you need to be larger than life, in this place, to not be devoured by the narrative, reduced to an extra. The script whispers for you to lock that troublesome self away, and try on this new role for size, and you'll be a star.
...but there's no point in casting a top-tier idol like you if you can't put your own spin on it, of course. At the bottom of the script, there's a note someone's written with a smiley-face: "just ad-lib, you're gonna be great :)"
Set on top of one of the ATMs is a stack of credit cards.
A readout on your phone tells you the rules and displays the basic goal (explore the rooms of the casino) as well as the item that you've been given (Credit Card). Only once you leave your starting room does your phone update to display your role's traitor goal (to kill someone who is injured or who you deem to be suffering). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is an exit to the East. ]
A quiet, largely-empty and slightly musty hallway but for a handful of ATMs lined up next to a row of Imeeji Idol Productions gashapon machines that dispense stickers, photocards, and low-budget figurines of random idols. There's a promise of some special seasonal SSR figures that are… hm. Bloodstained, murderous, with missing limbs and eyes. That sure is a theme. Only 50 points a play!
It's quiet here, and you're familiar with quiet. You remember the long trek across the desert, with little companionship and fewer supplies. You remember when your sole traveling companion from those difficult, difficult years got a snake bite that turned septic, and how the rot spread, and spread, until there was only one last good thing you could do for them… and then you were alone.
It's in the script someone's written for you, in your hand. Now, you have your own history, your own words and you can give those to the audience instead. But enough pain, enough destabilization, and you don't know if you'll want to keep sharing. They've set the stage for someone else, given you a prop, and you feel that. Reality isn't wanted here—no, you need to be larger than life, in this place, to not be devoured by the narrative, reduced to an extra. The script whispers for you to lock that troublesome self away, and try on this new role for size, and you'll be a star.
...but there's no point in casting a top-tier idol like you if you can't put your own spin on it, of course. At the bottom of the script, there's a note someone's written with a smiley-face: "just ad-lib, you're gonna be great :)"
Set on top of one of the ATMs is a stack of credit cards.
A readout on your phone tells you the rules and displays the basic goal (explore the rooms of the casino) as well as the item that you've been given (Credit Card). Only once you leave your starting room does your phone update to display your role's traitor goal (to kill someone who is injured or who you deem to be suffering). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is an exit to the East. ]
Re: SESSION 24 DISCUSSION
Hey, Moxie.
[Sits down heavily]
Re: SESSION 24 DISCUSSION
Re: SESSION 24 DISCUSSION
Yep. Looks like it's my ninth loop.
[chuckles bitterly]
Re: SESSION 24 DISCUSSION
Are ya. . . y'know.
[Makes a vague handwaggle that could mean "a traitor" but could also mean "today's lunch" so who knows.]
Re: SESSION 24 DISCUSSION
I got eaten by a monster in the basement. Stay outta the room north of the mosh pit.
[walks over to the gacha for a sticker to add to the ATM]
Re: SESSION 24 DISCUSSION
. . .What?!
Re: SESSION 24 DISCUSSION
I woke up back in this room. Washed most of the blood away at least.
[takes his phone out and takes a pic of the ATM stickers to help keep track]
Re: SESSION 24 DISCUSSION
Ya feeling loopy? Tetched? Brain-scrambled?
Re: SESSION 24 DISCUSSION
[Ah, yes. She hasn't seen him since--]
You didn't try to come after me, did you?
Re: SESSION 24 DISCUSSION
His voice sounds a little rough]
Sorry... was too slow. Should've kept better track of you.
Re: SESSION 24 DISCUSSION
You got hurt there too, didn't you?
Re: SESSION 24 DISCUSSION
That thing in the basement killed Dva, and then it ate me.
Re: SESSION 24 DISCUSSION
[This is why she wanted to go alone.]