Princess Maker 1.5: future is now
[ When you insert the key and open the door, you'll find the room inside looks like the living room of a mansion. There are several doors, but one in particular stands out to you: it is ornately decorated, the very door's wood itself carved beautifully with gold etched in to make luxurious patterns depicting what looks like the sky and the wind blowing through the grasslands. Though the door is closed, you can see through it—as if it's somewhat transparent.
The room is painted baby blue and a gold-plated cradle sits in the room. Inside, a baby cries—high pitched and noisy. That child, your charge—you're her nursemaid, so you go to her and rock her to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl at the age of 11 sits on a chair, smiling at you. A long-haired, pure white cat is curled up beside her.
This is your little girl. you couldn't help spoiling her, honestly—after all, she's a noble too, and she should like to become a princess as well. She deserves it! But you also know, with how her family history has gone, she's going to have to work to get to the top. Still, you have faith in her—she's your girl, after all. Fortunately, when she goes to the Lost Continent, she won't be alone: you, as her longtime caretaker (her third parent, really, or her first, if you consider how her family's left her care entirely to you), may accompany her to her new school. You'll be her ally, her support, her greatest weapon; you'll be the one who determines her success . . . or her failure. ]
[ Of course, you're not the only one that thinks your charge deserves the world: Primrose Victory Bacon^3, one of the Queens of your Kingdom, hand-selected your employers' child. She doesn't have a child of her own to send to the Lost Continent—and even if she did, she would have her own inheritance battle to face within the Kingdom anyway—so she's selected theirs to sponsor. It's because of her that your charge will be able to go at all. That your child would catch the Queen's eye surely means the inheritance is as good as hers!
. . . Though, it's a little unsettling that the one rumored to be the Queen of Crime is your charge's sponsor! ]
The room is painted baby blue and a gold-plated cradle sits in the room. Inside, a baby cries—high pitched and noisy. That child, your charge—you're her nursemaid, so you go to her and rock her to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl at the age of 11 sits on a chair, smiling at you. A long-haired, pure white cat is curled up beside her.
This is your little girl. you couldn't help spoiling her, honestly—after all, she's a noble too, and she should like to become a princess as well. She deserves it! But you also know, with how her family history has gone, she's going to have to work to get to the top. Still, you have faith in her—she's your girl, after all. Fortunately, when she goes to the Lost Continent, she won't be alone: you, as her longtime caretaker (her third parent, really, or her first, if you consider how her family's left her care entirely to you), may accompany her to her new school. You'll be her ally, her support, her greatest weapon; you'll be the one who determines her success . . . or her failure. ]
[ Of course, you're not the only one that thinks your charge deserves the world: Primrose Victory Bacon^3, one of the Queens of your Kingdom, hand-selected your employers' child. She doesn't have a child of her own to send to the Lost Continent—and even if she did, she would have her own inheritance battle to face within the Kingdom anyway—so she's selected theirs to sponsor. It's because of her that your charge will be able to go at all. That your child would catch the Queen's eye surely means the inheritance is as good as hers!
. . . Though, it's a little unsettling that the one rumored to be the Queen of Crime is your charge's sponsor! ]
CLASS DILEMMA
There's a collection of girls at the top of the food chain, born and bred aristocracy. Below them are the technical nobles—girls from knight families that have titles and lands but not really any prestige beyond the battlefield to speak of. Then there are the philanthropy projects: commoner girls who somehow managed to get into the school despite their lack of pedigree.
Not even halfway through the semester do you enter the classroom to see that the place is absolutely destroyed. The desks have been turned over, the chalkboards have been broken, the windows have been smashed, the doors have been split in two . . . and moreover, everything made of gold, silver, and jewels—the ornaments on the windows, the hanging plates that indicated which classroom this was—have been stolen.
You're not certain who did it, but there are rumors that commoner, with her barbaric friends, are responsible. In fact, several girls would say that they witnessed her and her friends, and your charge has threatened to have the girl deported.
What should you do?
DECISION
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They will speak with her to explain that she is not better than anyone. She is blessed with the life she has only because of the hard, dedicated work "commoners" do, and if she gets so haughty that she turns on them out of cruelty then they will turn on her. It's important for her to understand that her place in life is just the good luck of her birth, and she isn't guaranteed to keep it. She has to treat people well to learn how to treat her future people well, and that begins here.
They'll also stress how important it is to have solid, provable evidence before making accusations. Never claim anything that you can't prove if you want to get ahead in life. ]
RESULT
And she does take your words to heart, especially the part about finding evidence. In fact, she might be spending time trying to find evidence on her own. Nobody told her to, but like hell she's waiting for people to tell her to do things. That's for losers, which she isn't!
DISCUSSION
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Also never send away a problem for it to become stronger and come bite you in the ass later. That's just being foolish.
It should be taken care of here and now.
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If there's no evidence, then everyone can get punished the same. Whoever actually did it deserves to be punished for it, and everyone trying to ruin this kid's life with no evidence deserves to be punished for being a baby tyrant.
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Perhaps we should find out why she has it out for the little knight in particular.
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If we ask after, then you've already broken that trust.
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[And Intensity is going to go look for their princess and try to figure out a) does she have evidence (outside of eye witnesses) and if not, b) why does she have it out for little miss knight?]
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[he's just unimpressed.]
If it was her.
A little property damage never hurt anyone.
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I don't think I need t' say it, but honestly it sounds like a kid's idea of a frame job.
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She that into aristocracy? That sounds like a problem to nip in the bud ASAP.
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Maybe we can ask the school to have them all clean it up together.
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That or the school can afford t' clean it up themselves.
And learn a valuable fuckin' lesson about bragging about your wealth.
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If she understands, can we still ask for them all to clean it up? If she has to spend some time with the kid, she can learn more about her. I bet she's not anything close to a barbarian, and you can't learn that until you have to spend time together. It could be about making it an apology to the kid for being mean instead.
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If y'think that'll do it. My school experience was... different.
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