Princess Maker 1.5: Heart Soldier Senshi
[ When you insert the key and open the door, you'll find yourself in a humble cottage, in what seems to be the living room specifically. There are several doors, but a specific one catches your eye: simple in its decoration, the door has a cute little wooden plaque with flowers carved into it. Though the door is closed, you can see through it—as if it's somewhat transparent.
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you, her nursemaid, are there instead, to cradle her back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet dog, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 11 stands, smiling at you. A stern-looking shepherd dog sits obediently next to her.
This is your little girl. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it—even becoming a princess. But you also know it's not easy to become a princess—she'll have to work hard, and she's capable of it but she'll need a guiding hand, you know. Better she become a princess than go off to war, though—better that she bear the burden of aristocracy than living a life of loneliness wrapped up in duty like her mother, or losing that life on the battlefield like her father. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? Fortunately, when she goes to the Lost Continent, she won't be alone: you, as her longtime caretaker (her third parent, really, or her first, if you consider how her family's left her care entirely to you), may accompany her to her new school. You'll be her ally, her support, her greatest weapon; you'll be the one who determines her success . . . or her failure. ]
[ Of course, you're not the only one that thinks your charge can do it: Joyous Dark Firestorm Starling, one of the Queens of your Kingdom, hand-selected your employer's child. She could not send her own child to the Lost Continent, of course—she has her own inheritance battle to face within the Kingdom and sending her own child out is essentially forfeiting that battle—so she's selected theirs to sponsor. It's because of her that your charge will be able to go at all—in other words, it's your patriotic duty to make sure your charge gets that inheritance. ]
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you, her nursemaid, are there instead, to cradle her back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet dog, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 11 stands, smiling at you. A stern-looking shepherd dog sits obediently next to her.
This is your little girl. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it—even becoming a princess. But you also know it's not easy to become a princess—she'll have to work hard, and she's capable of it but she'll need a guiding hand, you know. Better she become a princess than go off to war, though—better that she bear the burden of aristocracy than living a life of loneliness wrapped up in duty like her mother, or losing that life on the battlefield like her father. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? Fortunately, when she goes to the Lost Continent, she won't be alone: you, as her longtime caretaker (her third parent, really, or her first, if you consider how her family's left her care entirely to you), may accompany her to her new school. You'll be her ally, her support, her greatest weapon; you'll be the one who determines her success . . . or her failure. ]
[ Of course, you're not the only one that thinks your charge can do it: Joyous Dark Firestorm Starling, one of the Queens of your Kingdom, hand-selected your employer's child. She could not send her own child to the Lost Continent, of course—she has her own inheritance battle to face within the Kingdom and sending her own child out is essentially forfeiting that battle—so she's selected theirs to sponsor. It's because of her that your charge will be able to go at all—in other words, it's your patriotic duty to make sure your charge gets that inheritance. ]

ROUND 1 CLASSES
CURRENT STATS
+3 charm.
+3 intelligence.
+3 diligence.
Moral compass: Neutral.
DECISION
You may choose from Culture class, Martial Arts class, and Math & Science class. If you choose to give her free time, please note what that free time will be dedicated to.
You have 48 classes to schedule for. If you'd like, you may simply note "evenly divided" for 16 classes in each category, or note 50% X class and 50% Y class, etc.
If you note "evenly divided between all classes and free time", that will be taken as 15 classes each/3 sessions of free time.
Re: DECISION
Sword/PoleArm training with Adora and Haru.
Archery Lessons with Hiryuu.
Acrobatics with D.Va, Hurricane, & Adora.
Re: DECISION
Your daughter gains +45 charm!
Your daughter goes to Math & Science class. Here, she learns arithmetic, algebra, physics, and chemistry. Everything goes smoothly.
Your daughter gains +45 intelligence!
Your daughter goes to Martial Arts. Here, she learns self-defense, meditation, and endurance. Everything goes smoothly.
Your daughter gains +45 diligence!
You teach your charge a variety of martial arts: swords, polearms, archery, acrobatics. She takes well to them!
Your daughter gains +12 diligence!
DISCUSSION
Re: DISCUSSION
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[Considers a beat]
I mean, I guess so.
...I kinda want her to be able to fight, though, if she's gotta. Last time we came here, this place wasn't exactly all sunshine and roses.
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And free time? I guess that's where we can teach her stuff. What sort of stuff would we teach her? L- Like cooking?
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SO MANY COMPLICATED FEELINGS ABOUT THIS, NOT THE LEAST BECAUSE THIS IS THE SECOND TIME THEY'RE DOING THIS BUT
well. She can at least not freak out about them anymore, ]
The last daughter we raised we did so evenly--and she turned out okay. She's Queen now. So... we don't have to pick something to weight toward if we don't want to. However--as long as we don't deprive her of self-defense knowledge or leave her in the dark about science and math, I don't mind.
[ Just don't let her grow up stupid and sheltered and useless like me, ]
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And I think spending a little freetime with us is a good idea too. I wouldn't mind teaching her... uh, something? [ rubs the back of her neck sheepishly. ] Not sure what I could though, honestly.
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[ She. Tries for a smile. ]
It's--strange you know? I think last time we were here... I hadn't really accepted that my father was dead. It... feels strange, trying to counsel someone else to do a better job than either he or I were capable of.
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Hmm... What were we thinking?
I kinda want Martial Arts.
That feels the most useful to me.
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[ NO TRUST, FRANKLY. the first vibe she gets of child slavers she's sneaking off to do a murder again, probably. ]
But, she'll need the other skills too--in order to be accepted at court an appealing and wise leader.
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You improve a lot faster if you have a very regimented schedule, right?
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[Hooray, my stupid status effect finally wore off.]
Is there anything useful we can impart to her in free time?
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[ none of these are things a princess should know
but they are things a person should know if princess hood doesn't work out for them. ]
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I want her to know hand-to-hand combat. Or how to use a small concealed weapon.
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