Princess Maker 1.5: AlcheME!
[ When you insert the key and open the door, you'll find the room inside looks like the living room of a mansion. There are several doors, but one in particular stands out to you: it is ornately decorated, the very door's wood itself carved beautifully with gold etched in to make luxurious patterns depicting what looks like the sky and the wind blowing through the grasslands. Though the door is closed, you can see through it—as if it's somewhat transparent.
The room is painted baby blue and a gold-plated cradle sits in the room. Inside, a baby cries—high pitched and noisy. That child, your charge—you're her nursemaid, so you go to her and rock her to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl at the age of 11 sits on a chair, smiling at you. A long-haired, pure white cat is curled up beside her.
This is your little girl. you couldn't help spoiling her, honestly—after all, she's a noble too, and she should like to become a princess as well. She deserves it! But you also know, with how her family history has gone, she's going to have to work to get to the top. Still, you have faith in her—she's your girl, after all. Fortunately, when she goes to the Lost Continent, she won't be alone: you, as her longtime caretaker (her third parent, really, or her first, if you consider how her family's left her care entirely to you), may accompany her to her new school. You'll be her ally, her support, her greatest weapon; you'll be the one who determines her success . . . or her failure. ]
[ Of course, you're not the only one that thinks your charge deserves the world, and you're not the only one that thinks your charge could bring about great change to the world.
You've been a follower of The Great Z's doctrine for some time now; she will come to liberate this country, and she is well on her way, but she recognizes that her reach could be farther. If her words could take root in the Lost Continent—wouldn't that be grand? And your charge could be the first hook.
You may have subtly or not-so-subtly implied as such to your local revolutionary leaders, and soon enough, you heard back: The Great Z entrusts the task of guiding that child to you. Just a little after that, a mysterious benefactor sent word to your employers, declaring that your charge would be sent to the Lost Continent with them as her sponsor.
The Great Z must be smiling, somewhere. She's surely blessed you . . . and you won't let this blessing go to waste. ]
The room is painted baby blue and a gold-plated cradle sits in the room. Inside, a baby cries—high pitched and noisy. That child, your charge—you're her nursemaid, so you go to her and rock her to sleep. ]
-
[ Slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl at the age of 11 sits on a chair, smiling at you. A long-haired, pure white cat is curled up beside her.
This is your little girl. you couldn't help spoiling her, honestly—after all, she's a noble too, and she should like to become a princess as well. She deserves it! But you also know, with how her family history has gone, she's going to have to work to get to the top. Still, you have faith in her—she's your girl, after all. Fortunately, when she goes to the Lost Continent, she won't be alone: you, as her longtime caretaker (her third parent, really, or her first, if you consider how her family's left her care entirely to you), may accompany her to her new school. You'll be her ally, her support, her greatest weapon; you'll be the one who determines her success . . . or her failure. ]
[ Of course, you're not the only one that thinks your charge deserves the world, and you're not the only one that thinks your charge could bring about great change to the world.
You've been a follower of The Great Z's doctrine for some time now; she will come to liberate this country, and she is well on her way, but she recognizes that her reach could be farther. If her words could take root in the Lost Continent—wouldn't that be grand? And your charge could be the first hook.
You may have subtly or not-so-subtly implied as such to your local revolutionary leaders, and soon enough, you heard back: The Great Z entrusts the task of guiding that child to you. Just a little after that, a mysterious benefactor sent word to your employers, declaring that your charge would be sent to the Lost Continent with them as her sponsor.
The Great Z must be smiling, somewhere. She's surely blessed you . . . and you won't let this blessing go to waste. ]
Re: DISCUSSION
Re: DISCUSSION
...Though I guess that doesn't discount the possibility that someone she used to bully tried to frame her, in that case. it just probably wouldn't have been one of the daughters and maybe begs the question of wow, someone sure tried to screw one girl over.
[ Is he just getting really into speculation? Yes, probably. ]
Re: DISCUSSION
It's possible it was another student, someone not from another team. It just seems to me like these class events are caused by the actions every team is making, aren't they?
Re: DISCUSSION
I guess I kind of assumed that there had to be some kind of 'third party' involved for the first situation to be possible, 'cause all of us have to react to it. A unit would be put in one hell of a spot if their daughter really was responsible for the theft.
Re: DISCUSSION
Re: DISCUSSION
Personally, I think their daughter has more reasons to behave herself than anyone else. I'm not sure if desperation would be worth risking the opportunity she got to even be here, when it was probably harder for them to get noticed to be sent to the school in this 'scenario'. Like...if she fucks up, that's it for her and her family. Since she kept her head down afterwards, she mostly seems to not want to deal with all the drama. Sports class is probably to get her interested in school again more than anything else.
...Plus I kind of figure that if avante found out their kid was responsible and felt that some kind of payback is deserved for how she got treated, it probably wouldn't be something as round about as planting the evidence. Doesn't feel like how they'd do things.
Re: DISCUSSION
[Children who start off with really low intelligence scores]
Like I said, I don't know if this is avante's payback. Someone else might be orchestrating it for some reason too. It's possible she was framed. I'm just saying that if she wasn't, it doesn't make her an irredeemable criminal, it makes her an 11 year old under a lot of pressure who did something dumb for a reason. I'd like it if this game acknowledged that children can make mistakes without everyone jumping to exile, seriously, what's with these kids and exiling people?
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
'Plague Bearer' was what they called kids like that, and all of their society's undesirables. And I learnt a lot of fucked up stuff involving them. Like how the military is the only place they can work in legally, kids -- [ He pauses, and swallows. ] -- getting sold to nobles. For unimaginable shit.
... Maybe this isn't the same 'setting' as the last one, but I wouldn't be surprised if Venus thinking 'exile' is how the way to go is because that's really how things are done, here.
Re: DISCUSSION
Re: DISCUSSION
It still doesn't hurt to try and get a feel for what the situation is like, 'cause I get the feeling all the politics are going to become a bigger pain in our asses. I don't know what AlcheME did in the last game, but the whole Doctrine of Z thing sounds pretty significant, too. Especially, uhm. The 'liberate this country' bit.