Princess Maker 1.5: AlcheME!
[ When you insert the key and open the door, you'll find the room inside looks like the living room of a mansion. There are several doors, but one in particular stands out to you: it is ornately decorated, the very door's wood itself carved beautifully with gold etched in to make luxurious patterns depicting what looks like the sky and the wind blowing through the grasslands. Though the door is closed, you can see through it—as if it's somewhat transparent.
The room is painted baby blue and a gold-plated cradle sits in the room. Inside, a baby cries—high pitched and noisy. That child, your charge—you're her nursemaid, so you go to her and rock her to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl at the age of 11 sits on a chair, smiling at you. A long-haired, pure white cat is curled up beside her.
This is your little girl. you couldn't help spoiling her, honestly—after all, she's a noble too, and she should like to become a princess as well. She deserves it! But you also know, with how her family history has gone, she's going to have to work to get to the top. Still, you have faith in her—she's your girl, after all. Fortunately, when she goes to the Lost Continent, she won't be alone: you, as her longtime caretaker (her third parent, really, or her first, if you consider how her family's left her care entirely to you), may accompany her to her new school. You'll be her ally, her support, her greatest weapon; you'll be the one who determines her success . . . or her failure. ]
[ Of course, you're not the only one that thinks your charge deserves the world, and you're not the only one that thinks your charge could bring about great change to the world.
You've been a follower of The Great Z's doctrine for some time now; she will come to liberate this country, and she is well on her way, but she recognizes that her reach could be farther. If her words could take root in the Lost Continent—wouldn't that be grand? And your charge could be the first hook.
You may have subtly or not-so-subtly implied as such to your local revolutionary leaders, and soon enough, you heard back: The Great Z entrusts the task of guiding that child to you. Just a little after that, a mysterious benefactor sent word to your employers, declaring that your charge would be sent to the Lost Continent with them as her sponsor.
The Great Z must be smiling, somewhere. She's surely blessed you . . . and you won't let this blessing go to waste. ]
The room is painted baby blue and a gold-plated cradle sits in the room. Inside, a baby cries—high pitched and noisy. That child, your charge—you're her nursemaid, so you go to her and rock her to sleep. ]
-
[ Slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl at the age of 11 sits on a chair, smiling at you. A long-haired, pure white cat is curled up beside her.
This is your little girl. you couldn't help spoiling her, honestly—after all, she's a noble too, and she should like to become a princess as well. She deserves it! But you also know, with how her family history has gone, she's going to have to work to get to the top. Still, you have faith in her—she's your girl, after all. Fortunately, when she goes to the Lost Continent, she won't be alone: you, as her longtime caretaker (her third parent, really, or her first, if you consider how her family's left her care entirely to you), may accompany her to her new school. You'll be her ally, her support, her greatest weapon; you'll be the one who determines her success . . . or her failure. ]
[ Of course, you're not the only one that thinks your charge deserves the world, and you're not the only one that thinks your charge could bring about great change to the world.
You've been a follower of The Great Z's doctrine for some time now; she will come to liberate this country, and she is well on her way, but she recognizes that her reach could be farther. If her words could take root in the Lost Continent—wouldn't that be grand? And your charge could be the first hook.
You may have subtly or not-so-subtly implied as such to your local revolutionary leaders, and soon enough, you heard back: The Great Z entrusts the task of guiding that child to you. Just a little after that, a mysterious benefactor sent word to your employers, declaring that your charge would be sent to the Lost Continent with them as her sponsor.
The Great Z must be smiling, somewhere. She's surely blessed you . . . and you won't let this blessing go to waste. ]
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