PRINCESS MAKER 1.5: BAD END=DEAD END
[
[ When you insert the key and open the door, you'll find yourself in a humble cottage, in what seems to be the living room specifically. There are several doors, but a specific one catches your eye: simple in its decoration, the door has a cute little wooden plaque with flowers carved into it. Though the door is closed, you can see through it—as if it's somewhat transparent.
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you, her nursemaid, are there instead, to cradle her back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet dog, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 11 stands, smiling at you. A stern-looking shepherd dog sits obediently next to her.
This is your little girl. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it—even becoming a princess. But you also know it's not easy to become a princess—she'll have to work hard, and she's capable of it but she'll need a guiding hand, you know. Better she become a princess than go off to war, though—better that she bear the burden of aristocracy than living a life of loneliness wrapped up in duty like her mother, or losing that life on the battlefield like her father. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? Fortunately, when she goes to the Lost Continent, she won't be alone: you, as her longtime caretaker (her third parent, really, or her first, if you consider how her family's left her care entirely to you), may accompany her to her new school. You'll be her ally, her support, her greatest weapon; you'll be the one who determines her success . . . or her failure. ]
[ Of course, you're not the only one who thinks your charge can do it: one day, you received a letter at your home from a courier who seems to be . . . well, for lack of a better word: dead? Literally encrusted in grave dirt. You were a bit concerned, but you read the letter regardless.
It was addressed from The Queen of the Plague. Now - normally, at this point, you would have burned such a thing and never thought of it again. But the first words caught your eye.
CONCERNING YOUR DAUGHTER.
So really, what choice did you have but to read it? It was probably just a prank anyway, you thought. That conviction only grew stronger as you read through the letter:
CONCERNING YOUR DAUGHTER.
IT HAS BEEN A LONG TIME SINCE WE TALKED. I HAVE BEEN VERY SAD. BUT I AM GLAD TO SEE YOU HAVE RETURNED.
THAT GIRL YOU HAVE IS IMPORTANT. I KNOW IT. I WILL GIVE HER A GIFT.
PLEASE TAKE CARE OF HER.
LIKE YOU DID BACK THEN.
THE LOST CONTINENT AWAITS.
YOURS,
DAGGER "PRINCESS KICKASS" MOONFIRE
The next day, you received notice that your daughter would be attending school. You're . . . not sure how that managed to happen exactly, since whatever that letter was, it's not . . . really a sponsorship?
But you'll do your best. You have to, for her. ]
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you, her nursemaid, are there instead, to cradle her back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet dog, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 11 stands, smiling at you. A stern-looking shepherd dog sits obediently next to her.
This is your little girl. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it—even becoming a princess. But you also know it's not easy to become a princess—she'll have to work hard, and she's capable of it but she'll need a guiding hand, you know. Better she become a princess than go off to war, though—better that she bear the burden of aristocracy than living a life of loneliness wrapped up in duty like her mother, or losing that life on the battlefield like her father. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? Fortunately, when she goes to the Lost Continent, she won't be alone: you, as her longtime caretaker (her third parent, really, or her first, if you consider how her family's left her care entirely to you), may accompany her to her new school. You'll be her ally, her support, her greatest weapon; you'll be the one who determines her success . . . or her failure. ]
[ Of course, you're not the only one who thinks your charge can do it: one day, you received a letter at your home from a courier who seems to be . . . well, for lack of a better word: dead? Literally encrusted in grave dirt. You were a bit concerned, but you read the letter regardless.
It was addressed from The Queen of the Plague. Now - normally, at this point, you would have burned such a thing and never thought of it again. But the first words caught your eye.
CONCERNING YOUR DAUGHTER.
So really, what choice did you have but to read it? It was probably just a prank anyway, you thought. That conviction only grew stronger as you read through the letter:
CONCERNING YOUR DAUGHTER.
IT HAS BEEN A LONG TIME SINCE WE TALKED. I HAVE BEEN VERY SAD. BUT I AM GLAD TO SEE YOU HAVE RETURNED.
THAT GIRL YOU HAVE IS IMPORTANT. I KNOW IT. I WILL GIVE HER A GIFT.
PLEASE TAKE CARE OF HER.
LIKE YOU DID BACK THEN.
THE LOST CONTINENT AWAITS.
YOURS,
DAGGER "PRINCESS KICKASS" MOONFIRE
The next day, you received notice that your daughter would be attending school. You're . . . not sure how that managed to happen exactly, since whatever that letter was, it's not . . . really a sponsorship?
But you'll do your best. You have to, for her. ]

ROUND 0
Fair temperament.
+3 charm.
+3 intelligence.
+3 diligence.
Moral compass: Neutral.
CHILD'S NAME?
no subject
ROUND 1 CLASSES
CURRENT STATS
+3 charm.
+3 intelligence.
+3 diligence.
Moral compass: Neutral.
DECISION
You may choose from Culture class, Martial Arts class, and Math & Science class. If you choose to give her free time, please note what that free time will be dedicated to.
You have 48 classes to schedule for. If you'd like, you may simply note "evenly divided" for 16 classes in each category, or note 50% X class and 50% Y class, etc.
If you note "evenly divided between all classes and free time", that will be taken as 15 classes each/3 sessions of free time.
Re: DECISION
12 martial arts
12 math & science
12 "free time" by which we mean:
- "hunting" (and learning to wield one (1) evil sword) with sashay. we're going to hope this is hunting of animals and not "usurpers."
- ethics instruction and charity work with hope
- learning to play and count cards with ordine
- stargazing/astronomy with serenity
- also playtime. it's good for children to play. we're not workaholics shut up
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ROUND 1 DILEMMAS
CLASS DILEMMA
The two most prestigious girls in the class are two nobles - one with such a sponsor and one without a sponsor at all - nonetheless, both are of high standing. Lesser in ranking are the technical nobles—girls from knight families with no prestige beyond the battlefield, and therefore shoddy or downright suspicious sponsors as well, except the one without a sponsor at all. Then there are the most pitiable degenerates, even amongst all these other degenerate philanthropy projects: commoner girls, one of whom has a sponsor that doesn't even seem to actually exist.
Not even halfway through the semester do you enter the classroom to see that the place is absolutely destroyed. The desks have been turned over, the chalkboards have been broken, the windows have been smashed, the doors have been split in two . . . and at the center of the wreckage is a bloody, mangled corpse, so thoroughly destroyed it's hardly even recognizable anymore.
Hardly surprising something like this would happen in this class. At least, that's what everyone is saying.
You're not certain who did it, but there are rumors that the commoner girl, perhaps wielding witchcraft, is responsible. In fact, a couple girls would say that they witnessed her and some other shadowy figures, and one has threatened to have the girl deported.
Can anyone really be that certain, though? Your child, at least, is very shaken by these events, and there's the threat that suspicion might eventually fall on her...
What do you do about this?
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PERSONAL DILEMMA
She witnessed one of the girls in her class get attacked by one of the locals. The attacker was accused of attempting to take her life, or otherwise trying to steal something of hers, or something—strangely, it doesn't seem like it adds up, and that bothers her. She's not even sure the commoner tried to attack the girl—they looked so gaunt and thin, malnourished. How could they attack anyone?
But the fact remains: there are witnesses who would say that this crime occurred. The savage is to be executed—such were the words of the local knights.
What do you do about this, if anything?
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ROUND 2 CLASSES
CURRENT STATS
Evil morality.
Charm: 51
Intelligence: 63
Diligence: 51
DECISION
You may choose from Culture class, Martial Arts class, and Math & Science class. If you choose to give her free time, please note what that free time will be dedicated to.
You have 48 classes to schedule for. If you'd like, you may simply note "evenly divided" for 16 classes in each category, or note 50% X class and 50% Y class, etc.
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ROUND 2 DILEMMAS
CLASS DILEMMA
. . . Worse yet, it seems there was evidence found in the n☆ble's locker: a pipe caked with blood, used to bludgeon the victim. There's also a strange book of arcane magic found in the same place.
Like this, the n☆ble will have her sponsorship revoked. More than that, because you're all associated with her in this class, especially due to several girls with their words of comfort and attempts to bond and tea parties . . . well . . .
One is accused of assisting the n☆ble, at least, but there are whispers of more foul play involved. There are rumors that a certain FAMiLY was bribing people, as well . . .
Furthermore, it seems the commoner was really a witch after all—she seems to have some sort of magical dog, which intimidates everyone . . . and, she's withdrawn enough that she doesn't interact with anyone besides going to class, where she bring her dog. What is truth, here?
What, if anything, do you do?
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PERSONAL DILEMMA
What, if anything, should you do?
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ROUND 3 DILEMMAS
FINAL DILEMMA