PRINCESS MAKER 1.5: BARiTONES
[ When you insert the key and open the door, you'll find the room inside looks like the living room of a mansion. There are several doors, but one in particular stands out to you: it is ornately decorated, the very door's wood itself carved beautifully with gold etched in to make luxurious patterns depicting what looks like the sky and the wind blowing through the grasslands. Though the door is closed, you can see through it—as if it's somewhat transparent.
The room is painted baby blue and a gold-plated cradle sits in the room. Inside, a baby cries—high pitched and noisy. That child, your charge—you're her nursemaid, so you go to her and rock her to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl at the age of 11 sits on a chair, smiling at you. A long-haired, pure white cat is curled up beside her.
This is your little girl. you couldn't help spoiling her, honestly—after all, she's a noble too, and she should like to become a princess as well. She deserves it! But you also know, with how her family history has gone, she's going to have to work to get to the top. Still, you have faith in her—she's your girl, after all. Fortunately, when she goes to the Lost Continent, she won't be alone: you, as her longtime caretaker (her third parent, really, or her first, if you consider how her family's left her care entirely to you), may accompany her to her new school. You'll be her ally, her support, her greatest weapon; you'll be the one who determines her success . . . or her failure. ]
[ Of course, you're not the only one that thinks your charge deserves the world: after all, she's part of the Philanthropy Program, right?
Well, okay - she doesn't have a sponsor, sure. But that's fine! She's in Class 2B with all of the more unsavoury types, those sponsored and reared by shady folks and those suspected of witchcraft and sorcery, and quite frankly you can't believe your precious wonderful child would be lumped in with miscreants like that, but at least it means she'll look even better than she already is in comparison to the rest of them. You're sure of it. ]
The room is painted baby blue and a gold-plated cradle sits in the room. Inside, a baby cries—high pitched and noisy. That child, your charge—you're her nursemaid, so you go to her and rock her to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl at the age of 11 sits on a chair, smiling at you. A long-haired, pure white cat is curled up beside her.
This is your little girl. you couldn't help spoiling her, honestly—after all, she's a noble too, and she should like to become a princess as well. She deserves it! But you also know, with how her family history has gone, she's going to have to work to get to the top. Still, you have faith in her—she's your girl, after all. Fortunately, when she goes to the Lost Continent, she won't be alone: you, as her longtime caretaker (her third parent, really, or her first, if you consider how her family's left her care entirely to you), may accompany her to her new school. You'll be her ally, her support, her greatest weapon; you'll be the one who determines her success . . . or her failure. ]
[ Of course, you're not the only one that thinks your charge deserves the world: after all, she's part of the Philanthropy Program, right?
Well, okay - she doesn't have a sponsor, sure. But that's fine! She's in Class 2B with all of the more unsavoury types, those sponsored and reared by shady folks and those suspected of witchcraft and sorcery, and quite frankly you can't believe your precious wonderful child would be lumped in with miscreants like that, but at least it means she'll look even better than she already is in comparison to the rest of them. You're sure of it. ]

ROUND 0
Snobby temperament.
+5 charm.
0 intelligence.
-10 diligence.
Moral compass: Neutral.
CHILD'S NAME?
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ROUND 1 CLASSES
CURRENT STATS
+5 charm.
0 intelligence.
-10 diligence.
Moral compass: Neutral.
DECISION
You may choose from Culture class, Martial Arts class, and Math & Science class. If you choose to give her free time, please note what that free time will be dedicated to.
You have 48 classes to schedule for. If you'd like, you may simply note "evenly divided" for 16 classes in each category, or note 50% X class and 50% Y class, etc.
If you note "evenly divided between all classes and free time", that will be taken as 15 classes each/3 sessions of free time.
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[He sighs.]
I suggest we name her Tyche. Or else something on theme. Chinon or Lenoir perhaps.
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ROUND 1 DILEMMAS
CLASS DILEMMA
The two most prestigious girls in the class are two nobles - one with such a sponsor and one without a sponsor at all - nonetheless, both are of high standing. Lesser in ranking are the technical nobles—girls from knight families with no prestige beyond the battlefield, and therefore shoddy or downright suspicious sponsors as well, except the one without a sponsor at all. Then there are the most pitiable degenerates, even amongst all these other degenerate philanthropy projects: commoner girls, one of whom has a sponsor that doesn't even seem to actually exist.
Not even halfway through the semester do you enter the classroom to see that the place is absolutely destroyed. The desks have been turned over, the chalkboards have been broken, the windows have been smashed, the doors have been split in two . . . and at the center of the wreckage is a bloody, mangled corpse, so thoroughly destroyed it's hardly even recognizable anymore.
Hardly surprising something like this would happen in this class. At least, that's what everyone is saying.
You're not certain who did it, but there are rumors that the commoner girl, perhaps wielding witchcraft, is responsible. In fact, besides your daughter, one other girl would say that she witnessed her and some other shadowy figures, and there are threats to have the girl deported.
At any rate, the murderer must be caught - ultimately, all of 2-B is in low standing enough to be suspected eventually...
What do you do about this?
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PERSONAL DILEMMA
And if she doesn't play along, they might start going after her as a victim next. At the very least, they won't be her friends anymore...and it's not as if she has any others.
What do you do about this?
DECISION
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DISCUSSION
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(no subject)
ROUND 2 CLASSES
CURRENT STATS
+145 charm.
+8 intelligence.
26 diligence.
Moral compass: Neutral.
DECISION
You may choose from Culture class, Martial Arts class, and Math & Science class. If you choose to give her free time, please note what that free time will be dedicated to.
You have 48 classes to schedule for. If you'd like, you may simply note "evenly divided" for 16 classes in each category, or note 50% X class and 50% Y class, etc.
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ROUND 2 DILEMMAS
CLASS DILEMMA
. . . Worse yet, it seems there was evidence found in the n☆ble's locker: a pipe caked with blood, used to bludgeon the victim. There's also a strange book of arcane magic found in the same place.
Like this, the n☆ble will have her sponsorship revoked. More than that, because you're all associated with her in this class, especially due to several girls with their words of comfort and attempts to bond and tea parties . . . well . . .
One is accused of assisting the n☆ble, at least, but there are whispers of more foul play involved. There are rumors that a certain FAMiLY was bribing people, as well . . .
Furthermore, it seems the commoner was really a witch after all—she seems to have some sort of magical dog, which intimidates everyone . . . and, she's withdrawn enough that she doesn't interact with anyone besides going to class, where she bring her dog. What is truth, here?
What, if anything, do you do?
DECISION
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!!!
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PERSONAL DILEMMA
And it looks like some of the disgruntled kids she made enemies of have whined at their parents enough that some strings have been pulled. Suddenly, she's been assigned some rather unwarranted detentions and given some harsh demerits for what seems to be no reason.
She's become very withdrawn and cold, barely ever wanting to leave her room anymore.
What do you do about this?
DECISION
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RESULT
DISCUSSION
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1/?
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DONE
1/2
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1/3
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ROUND 3 CLASSES
CURRENT STATS
+193 charm.
+100 intelligence.
+48 diligence.
Moral compass: Evil.
DECISION
School is canceled this semester.
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ROUND 3 DILEMMAS
CLASS DILEMMA
a lot of people are in jail. Here is a list:
- the knight girl everyone is always angry at for no reason
- the n☆ble
- the witch is not in jail, but her family's home was burnt down and they've disappeared
And that one lesser noble family is also still missing.
So there's just you and these knights, who are the only other ones who apparently had the sense to keep their heads down and just quietly figure things out.
More importantly, it seems this whole philanthropy project was not a good idea. Or at least, 2-B wasn't. There are calls to shut down the school, to shut down the whole restoration effort, and as popular as you are, a lot of blame is falling on you and the rest of your daughter's class and involved families for causing this problem. At this rate, she won't become a princess. You might even lose your titles? Damn......fucked up...........
What, if anything, do you do?
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