PPP; S.3, T.1
The clock strikes twelve and everyone will find themselves inexorably drawn to a seat; the once-empty place marking now bears their name on it. The place settings and food items all vanish in a spray of glitter, and the In the middle of the tables what appears in their stead are--two fancy gold chests, one inlaid with red jewels and the other inlaid with blue jewels (neither of which can be opened yet) as well as what looks to be a game board and, of course, a single dice. The long, billowing curtains draw down around each table and--you'll find yourself unable to leave your table, or see or hear anything beyond it other than the background music which continues to play.
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Board Game

ANGEL - ROUND 2
And this time she pulls out a hair pin.
Inhibitions? What are those? Who needs to worry about those?
NTS: Ring, Hairpin]
Re: ANGEL - ROUND 2
Re: ANGEL - ROUND 2
She isn't letting go until she can find another hand to steal.]