Entry tags:
Shifting Sands: BARiTONES
You find yourselves in a tastefully-appointed stateroom with linens and upholstery in BARiTONES burgundy. At one side is a closet full of Victorian-era costumes and a box of props—whatever you might need to play a role.
There's a desk, and someone has left written instructions on the blotter. Maybe you should read them!
There's a desk, and someone has left written instructions on the blotter. Maybe you should read them!

STARTING INFLUENCE
- Monetary (3)
- High Society (3)
GOAL
STEP ONE
When you've collected the above, or if you want to do something different with your goal, reply to this comment and link relevant threads.
Re: STEP ONE
• Received 1 Anthropology
• Received 1 Anthropology in exchange for 1 Politics (earlier he traded 1 Monetary for 1 Politics)
• Received 1 Science in exchange for 1 Finance
FINAL INFLUENCE OUTCOME:
• Finance (2)
• High Society (3)
• Engineering (2)
• Anthropology (2)
• Science (1)
STEP TWO
When you've collected the above, or if you want to do something different with your goal, reply to this comment and link relevant threads.
Re: STEP TWO
ROLES
Reply with which role you selected. If you accomplish your goal, reply to your own comment with links to the relevant thread(s).
Governor: Assert your authority at representatives from other nations until someone challenges you in a contest or duel, and when they do, put them in their place.
Spy: Make a serious attempt to learn and sabotage another unit’s goal.
Military Officer: Convince someone of higher station than you from another nation to engage you in a contest of strength, and win.
Priest: Find someone who is troubled, convince them to tell you about it, and give them decent advice for their situation.
Socialite: Make a good and reputable marriage match from another nation.
Crime Boss: Try and get someone else from another nation exposed as a crime boss, regardless of whether they’re actually sketchy or not.
Newspaper reporter: Find out another unit’s current goal and report on it before they can complete it.
Spiritualist: Help someone who has some manner of spiritual ailment by performing a cool ritual.
Artiste: Find an artistic muse, create a work based off them, and convince someone of high station to buy it or put it in their museum.
Re: ROLES
Re: ROLES
NOTE FROM PALOMA